Post by Deleted on Jul 5, 2013 17:44:12 GMT -5
I realize there were confusing things in this game, what with rule changes, role changes, and the like. There were some rules that were unwritten that I enacted in the thread as well, which may have confused some people. but I wanted to test what it'd be like if the good guys were almost all cut off from each other, and you guys did pretty alright. Despite the fact that most of the bad guys were killed off by each other, you all did very well in the end.
I'll be posting the story bits as it gets done. Each Day/Night phase will have its own chapter. Here's what I have so far:
Beginning Story
Prologue to Phase 1
Phase 1
Thoughts? Comments? What do you think worked or didn't work in this game, and what was your overall experience and feelings towards it?
Also to shed some light, I was asked earlier in the game about how the stack worked...in other words how the Tainted were able to kill the Puppetmaster and she/he kill one of them at the same time. When it comes to the deaths in the game, I go by the one that PMs first. In other words, Ketab had PMed first asking me to kill Markanite, and then Mark and W&S had decided some time afterwards on Ketab being their victim. So Ketab was able to successfully kill off Markanite, but W&S was waiting right behind to kill him off (hence the shadow behind him in the story).
Finally, here's the Nightly Synopsis:
Night 1:
*HumanSanity defends Aersoldorf
*Free Guns for All defends Aersoldorf
*Malecia scans Aersoldorf
*Ketab kills off Benevolent Thomas
*Aersoldorf, Witchcraft and Sorcery, and Markanite decide to kill off Benevolent Thomas
*Ayunli throws in HumanSanity and Aersoldorf to the Luck Spirits. The dice rolls a 2, activating STEAL LIFE. A two-sided online die is rolled coming up with a 1. HumanSanity is killed, his life given to Ayunli.
Night 2:
*Free Guns for all defends Malecia
*Malecia scans Randomain
*Aersoldorf, Witchraft and Sorcery, and Markanite decide to kill off Ketab
*Ketab redirects the Tainted to kill Ater Nox instead
Night 3:
*Ayunli throws Malecia and Duckyian Empire to the Luck Spirits. The dice rolls a 4, activating GENDER SWAP.
*Free Guns for all defends Randomain
*Aersoldorf, Witchraft and Sorcery, and Markanite decide to kill of Boltor
*Ketab decides to kill off Free Guns for All
*Malecia scans New Dracora
Night 4:
*Malecia scans Wolfhunters
*Aersoldorf, Witchcraft and Sorcery, and Markanite decide to kill off New Dracora
*Ketab decides to kill off Aersoldorf
*Night 5:
*Ketab decides to kill off Markanite
*Witchcraft and Sorcery decides to kill off Ketab
Night 6:
*Duckyian Empire decides to protect both of them
*Witchcraft and Sorcery decides to kill off Wolfhunters, but is blocked.
For the most part, Ducky didn't use his powers until the end, and Boltor didn't use his powers at all, which I was a little sad about...especially since Gender Swap DID happen. :'D
I'll be posting the story bits as it gets done. Each Day/Night phase will have its own chapter. Here's what I have so far:
Beginning Story
Prologue to Phase 1
Phase 1
Thoughts? Comments? What do you think worked or didn't work in this game, and what was your overall experience and feelings towards it?
Also to shed some light, I was asked earlier in the game about how the stack worked...in other words how the Tainted were able to kill the Puppetmaster and she/he kill one of them at the same time. When it comes to the deaths in the game, I go by the one that PMs first. In other words, Ketab had PMed first asking me to kill Markanite, and then Mark and W&S had decided some time afterwards on Ketab being their victim. So Ketab was able to successfully kill off Markanite, but W&S was waiting right behind to kill him off (hence the shadow behind him in the story).
Finally, here's the Nightly Synopsis:
Night 1:
*HumanSanity defends Aersoldorf
*Free Guns for All defends Aersoldorf
*Malecia scans Aersoldorf
*Ketab kills off Benevolent Thomas
*Aersoldorf, Witchcraft and Sorcery, and Markanite decide to kill off Benevolent Thomas
*Ayunli throws in HumanSanity and Aersoldorf to the Luck Spirits. The dice rolls a 2, activating STEAL LIFE. A two-sided online die is rolled coming up with a 1. HumanSanity is killed, his life given to Ayunli.
Night 2:
*Free Guns for all defends Malecia
*Malecia scans Randomain
*Aersoldorf, Witchraft and Sorcery, and Markanite decide to kill off Ketab
*Ketab redirects the Tainted to kill Ater Nox instead
Night 3:
*Ayunli throws Malecia and Duckyian Empire to the Luck Spirits. The dice rolls a 4, activating GENDER SWAP.
*Free Guns for all defends Randomain
*Aersoldorf, Witchraft and Sorcery, and Markanite decide to kill of Boltor
*Ketab decides to kill off Free Guns for All
*Malecia scans New Dracora
Night 4:
*Malecia scans Wolfhunters
*Aersoldorf, Witchcraft and Sorcery, and Markanite decide to kill off New Dracora
*Ketab decides to kill off Aersoldorf
*Night 5:
*Ketab decides to kill off Markanite
*Witchcraft and Sorcery decides to kill off Ketab
Night 6:
*Duckyian Empire decides to protect both of them
*Witchcraft and Sorcery decides to kill off Wolfhunters, but is blocked.
For the most part, Ducky didn't use his powers until the end, and Boltor didn't use his powers at all, which I was a little sad about...especially since Gender Swap DID happen. :'D