Post by Deleted on Nov 5, 2013 19:05:16 GMT -5
It was a quiet day in the Kingdom of Bialy as the royal court was getting ready for their afternoon feast. The quiet day was cut short as a messenger came rushing in with terrible news: the Black Crusaders had struck down some of the White Allegiance’s most loyal subjects. Angry at the news, King Hvit ordered his soldiers to storm Castle Preto as they did so, killing their troops in the process.
They were met, however, with an abandoned castle, guarded by troops as a diversion against the Black Crusaders’ real goal: to infiltrate their numbers and destroy them from the inside. King Hvit realized this as he ordered everyone to gather together…but even people started to doubt whether the King Hvit that was speaking was even the real king at all. Can the traitorous Black Crusaders be found in time? Or will the White Allegiance become nothing more than a distant, bloody memory?
Rules:
*There is no "No Lynch" Day phases. There are penalties if you choose to have such a day.
*You may only reveal your role there is a majority vote against you/half of all players are voting against you (whichever ends up being more realistic since the majority vote can be smaller if people are very split)
*THE GAME WILL END WHEN A KING IS DEAD.
*There is a surprise role that will be introduced on the 14th. Be prepared.
*Rules regarding roles will be posted in short form each night to avoid any confusion. The roles in question also have a lengthier form that they were PMed as well.
*All other rules follow normal Werewolf Trend (including defenders not being able to defend themselves twice in a row). If you have any questions, please don't hesitate to ask.
*The Black Bishop's power takes precedence above all others.
*The Black Bishop's power does not work to take the protection off of the White King. That protection can only be removed upon the death of both defenders.
*If the White Knights, White King, Black Knights, and Black King are left alone together with no other roles, the game will end as a Stalemate.
*The White Bishop may choose to use the power on themselves. If they choose the power of sight or someone uses it to scan them, they are NOT under the same restrictions as the kings and queens. They may freely share information of other roles that they know as well as contact them.
*In the event that the Black/White King is revealed in the day phase, members of the respective team are allowed to PM me to have me put them into contact with the king. Please keep in mind that all role restrictions still apply: The King cannot share what he knows of other roles to anyone. This includes overlapping chats (IE if the King is in contact with one member in PM, and a different member in another PM, he's not allowed to share any information on either member to the other). This is to keep from building a one-sided army in favor of a team too early. If members don't know each other, they won't until circumstances happen to where they do. The king is not one of those circumstances.
Edit: The Black Bishop has had an add on explanation in response of a question that was asked.
Edit 2: due to a unforeseen action, a rule has been added for the White Bishop.
Current living pieces:
1) Witchcraft & Sorcery - Soldier of the Allegiance (Death by My Little Knightly on loop)
2) Red Croatia - Black Knight (death by flesh eating chickens)
3) Duckyian Empire - Soldier of the Allegience (executed by the Lord Captain by beheading (who was later beheaded himself. Oh the irony)
4) Benevolent Thomas - Soldier of the Allegiance
5) Randomain - Black Bishop (Death by hand of Ducky)
6) Controlitia - White Rook (Death by poisoned cup (RIP Cup.. )
7) 3lit3 - Black Rook (Death by Peasant Stampede)
8) Aersoldorf - White Bishop
9) Ayunli - White Knight (Death by Syncronized Swimming videos)
10) Markanite - Black King (Death by the deathly death of deadly deathliness)
11) Firstaria - White Knight
12) Tsim Sha Tsui - Black Knight (Death by falling hat)
13) Escanaba - White King
14) Shizensky - White Queen
15) Free Guns For All - Black Queen (Death by a deadly game of checkers)
Start whenever you wish, and the phase will end on Thursday at 16:00:00 forum time (aka 4PM PST apparently)
Just in case you didn't know:
Bialy and Hvit mean "White" in different languages.
Preto and Nero mean "Black" in different languages.
May the games, begin! And remember...don't just *tag* and "No Lynch" as there are penalties for those phases now. Every phase must have an accused.
They were met, however, with an abandoned castle, guarded by troops as a diversion against the Black Crusaders’ real goal: to infiltrate their numbers and destroy them from the inside. King Hvit realized this as he ordered everyone to gather together…but even people started to doubt whether the King Hvit that was speaking was even the real king at all. Can the traitorous Black Crusaders be found in time? Or will the White Allegiance become nothing more than a distant, bloody memory?
The White Allegiance (Good guys)
-Hvit: The White King (Elder): This role acts as a defender, and cannot be killed until the other defenders are killed. If the King is targeted at night, no result will happen. If he is lynched in the day, his role will be revealed but he will not die. For up to 3 nights, Hvit can choose a person to defend. Hvit knows all of the good identities, but cannot speak of them to anyone nor speak to them (The exception being if the White Role knows of them and contacts them, but Hvit cannot speak of what he knows of the other roles).
-The White Knights (Defenders): King Hvit’s two noble guards that protect him without using their energy to do so. These knights must be killed before Hvit can become vulnerable. During each night, they can choose a person to defend. The defenders are the ONLY white role that knows each other…but they don’t know anyone else.
The White Bishop (Healer): Hvit’s right hand man with the plan. The White Bishop has 3 magic points, one which can be used each night. If they choose to use it, they will give the power to see or defend (their choice) to a player of their choice.
The White Queen (Witch): Hvit’s lovely wife who happens to dabble in the light arts. Each night, she can guess (in the form of a yes/no question) a person’s role. If her guess is correct, she can choose to kill that role (only if it’s a bad role). If she chooses incorrectly, she will not be able to use her power the next night. Like the king, she is forbidden from speaking of a good role to anyone as well as speaking to them (The exception being if the Watcher contacts them, but the white queen cannot speak of what she knows of the other roles).
The White Rook (Watcher): This powerful figure acts as the eyes for the King. Each night, he will pick a person and will be told their role. He is allowed to contact good roles and share his findings in the thread if he feels the risk to do so.
Soldiers of the Allegiance (Villagers): The followers of the King, these guys converse in the daytime and decide as a majority which people they feel are telling the truth, and which are lying. People they choose in the day time will be beheaded by the Executioner.
-Hvit: The White King (Elder): This role acts as a defender, and cannot be killed until the other defenders are killed. If the King is targeted at night, no result will happen. If he is lynched in the day, his role will be revealed but he will not die. For up to 3 nights, Hvit can choose a person to defend. Hvit knows all of the good identities, but cannot speak of them to anyone nor speak to them (The exception being if the White Role knows of them and contacts them, but Hvit cannot speak of what he knows of the other roles).
-The White Knights (Defenders): King Hvit’s two noble guards that protect him without using their energy to do so. These knights must be killed before Hvit can become vulnerable. During each night, they can choose a person to defend. The defenders are the ONLY white role that knows each other…but they don’t know anyone else.
The White Bishop (Healer): Hvit’s right hand man with the plan. The White Bishop has 3 magic points, one which can be used each night. If they choose to use it, they will give the power to see or defend (their choice) to a player of their choice.
The White Queen (Witch): Hvit’s lovely wife who happens to dabble in the light arts. Each night, she can guess (in the form of a yes/no question) a person’s role. If her guess is correct, she can choose to kill that role (only if it’s a bad role). If she chooses incorrectly, she will not be able to use her power the next night. Like the king, she is forbidden from speaking of a good role to anyone as well as speaking to them (The exception being if the Watcher contacts them, but the white queen cannot speak of what she knows of the other roles).
The White Rook (Watcher): This powerful figure acts as the eyes for the King. Each night, he will pick a person and will be told their role. He is allowed to contact good roles and share his findings in the thread if he feels the risk to do so.
Soldiers of the Allegiance (Villagers): The followers of the King, these guys converse in the daytime and decide as a majority which people they feel are telling the truth, and which are lying. People they choose in the day time will be beheaded by the Executioner.
The Black Crusaders (Bad Guys)
-Nero: The Black King (Elder): This role acts as an assassin, and cannot be killed until the other assassins are killed. If the king is targeted at night, nothing will happen. If he is lynched during the day before requirements are met, his role will be revealed but he will not die. For up to 3 nights, Nero can choose a person (only good roles) to kill. Nero knows all of the bad roles, but cannot speak them nor speak to them (The exception being if the Black Rook contacts him, but cannot tell the Black Rook what he knows of the other roles).
-The Black Knights (Assassins): King Nero’s two loyal servants that carry out his wishes each night. These assassins must be killed before Nero can be killed. They’ll choose a person each night to kill themselves. The Black Knights are the ONLY bad role that knows each other…but they don’t know anyone else.
-The Black Bishop (Saboteur): King Nero’s right hand man with the plan. The Black Bishop has 3 magic points, one that can be used per night to take powers away from another for that night. They ask in the form of "I'd like to take such and such's power away for the night." They don't know any roles, so they can only guess. Their power takes precedence above all others. If other roles use their powers, they can be taken away if the Black Bishop correctly guesses them.
-The Black Queen (Witch): King Nero’s wife that happens to dabble in the black arts. Each night, she’ll guess a person’s role (by way of a yes/no question). If she guesses correctly, she can choose to kill off that role (if it’s a good role only). If she chooses incorrectly, she’ll lose the ability to use her power for the next night. Like the King, she is forbidden from speaking to/of roles of people that she knows (the exception being if the Black Rook contacts her, but she cannot speak of what she knows of the other roles)
-The Black Rook (Watcher): This powerful looking figure serves as King Nero’s eyes. Each night, he’ll choose a person and their role will be revealed to him. He is allowed to contact bad roles that he finds, and may choose to do other things with his findings in the thread if he chooses to take the risk.
-Nero: The Black King (Elder): This role acts as an assassin, and cannot be killed until the other assassins are killed. If the king is targeted at night, nothing will happen. If he is lynched during the day before requirements are met, his role will be revealed but he will not die. For up to 3 nights, Nero can choose a person (only good roles) to kill. Nero knows all of the bad roles, but cannot speak them nor speak to them (The exception being if the Black Rook contacts him, but cannot tell the Black Rook what he knows of the other roles).
-The Black Knights (Assassins): King Nero’s two loyal servants that carry out his wishes each night. These assassins must be killed before Nero can be killed. They’ll choose a person each night to kill themselves. The Black Knights are the ONLY bad role that knows each other…but they don’t know anyone else.
-The Black Bishop (Saboteur): King Nero’s right hand man with the plan. The Black Bishop has 3 magic points, one that can be used per night to take powers away from another for that night. They ask in the form of "I'd like to take such and such's power away for the night." They don't know any roles, so they can only guess. Their power takes precedence above all others. If other roles use their powers, they can be taken away if the Black Bishop correctly guesses them.
-The Black Queen (Witch): King Nero’s wife that happens to dabble in the black arts. Each night, she’ll guess a person’s role (by way of a yes/no question). If she guesses correctly, she can choose to kill off that role (if it’s a good role only). If she chooses incorrectly, she’ll lose the ability to use her power for the next night. Like the King, she is forbidden from speaking to/of roles of people that she knows (the exception being if the Black Rook contacts her, but she cannot speak of what she knows of the other roles)
-The Black Rook (Watcher): This powerful looking figure serves as King Nero’s eyes. Each night, he’ll choose a person and their role will be revealed to him. He is allowed to contact bad roles that he finds, and may choose to do other things with his findings in the thread if he chooses to take the risk.
Rules:
*There is no "No Lynch" Day phases. There are penalties if you choose to have such a day.
*You may only reveal your role there is a majority vote against you/half of all players are voting against you (whichever ends up being more realistic since the majority vote can be smaller if people are very split)
*THE GAME WILL END WHEN A KING IS DEAD.
*There is a surprise role that will be introduced on the 14th. Be prepared.
*Rules regarding roles will be posted in short form each night to avoid any confusion. The roles in question also have a lengthier form that they were PMed as well.
*All other rules follow normal Werewolf Trend (including defenders not being able to defend themselves twice in a row). If you have any questions, please don't hesitate to ask.
*The Black Bishop's power takes precedence above all others.
*The Black Bishop's power does not work to take the protection off of the White King. That protection can only be removed upon the death of both defenders.
*If the White Knights, White King, Black Knights, and Black King are left alone together with no other roles, the game will end as a Stalemate.
*The White Bishop may choose to use the power on themselves. If they choose the power of sight or someone uses it to scan them, they are NOT under the same restrictions as the kings and queens. They may freely share information of other roles that they know as well as contact them.
*In the event that the Black/White King is revealed in the day phase, members of the respective team are allowed to PM me to have me put them into contact with the king. Please keep in mind that all role restrictions still apply: The King cannot share what he knows of other roles to anyone. This includes overlapping chats (IE if the King is in contact with one member in PM, and a different member in another PM, he's not allowed to share any information on either member to the other). This is to keep from building a one-sided army in favor of a team too early. If members don't know each other, they won't until circumstances happen to where they do. The king is not one of those circumstances.
Edit: The Black Bishop has had an add on explanation in response of a question that was asked.
Edit 2: due to a unforeseen action, a rule has been added for the White Bishop.
Current living pieces:
4) Benevolent Thomas - Soldier of the Allegiance
8) Aersoldorf - White Bishop
11) Firstaria - White Knight
13) Escanaba - White King
14) Shizensky - White Queen
Start whenever you wish, and the phase will end on Thursday at 16:00:00 forum time (aka 4PM PST apparently)
Just in case you didn't know:
Bialy and Hvit mean "White" in different languages.
Preto and Nero mean "Black" in different languages.
May the games, begin! And remember...don't just *tag* and "No Lynch" as there are penalties for those phases now. Every phase must have an accused.