Post by Surdra on May 4, 2014 11:35:05 GMT -5
Hey guys, in the spirit off the new map we are doing and the more economic focus we are including the map I think its good time to update our war system. BT was kind enough to share with me the War system that EU uses >>Link to EU's System<<.
Unfortunately even the system's author has told me that the system needs to be modified just in its basic form, not even including our own changes to bring it into line with our own RP war system. I've been playing around with it for a few days now and its been going well so far but I've run into the point that I need more input to balance it. I've been able to use my military and CR's as the high and low points but I need help balancing it with the guys stuck in the middle.
So far the idea is to use the following equation: (Pop/A x 3 + 250) x Econ Mod x Defense Mod = Total IC
Everything would be decided by both NS and RP stats. Basically the NS stats would give the maximum amount allowed to each player but RP would be use to limit. For example I have a NS pop of around 4.9 billion but a RP pop of 1.5 billion, I may RP as a Frightening economy but I'm only at all-consuming in NS, and while I don't have a RP % for defense spending in NS its at 22%. So my equation would look like (1,500,000,000/A x 3 + 250) x 1.9 x 1.2 = Total IC
The A would be a sliding number based on the population because we found that either the number unrealistically weakens the larger nation or gives the larger nation extreme amounts of IC. For example to get the amount of IC to match my current military I need A to equal 240,000 but for CR to match his current military he needs A to equal 20,000. So the idea we are running with is each nation would be grouped into three or more groups depending on the size of population and then use that number to divide by.
While I would have preferred to present a working system its been more or less clear that we need more examples from the middle ground, which means I need the total IC needed from the other players to match their current militaries. We get that data and then we can work backwards to find the numbers we need to use for the population equation.
So thoughts? Comments? Concerns? Ideas? Suggestions?
Unfortunately even the system's author has told me that the system needs to be modified just in its basic form, not even including our own changes to bring it into line with our own RP war system. I've been playing around with it for a few days now and its been going well so far but I've run into the point that I need more input to balance it. I've been able to use my military and CR's as the high and low points but I need help balancing it with the guys stuck in the middle.
So far the idea is to use the following equation: (Pop/A x 3 + 250) x Econ Mod x Defense Mod = Total IC
Everything would be decided by both NS and RP stats. Basically the NS stats would give the maximum amount allowed to each player but RP would be use to limit. For example I have a NS pop of around 4.9 billion but a RP pop of 1.5 billion, I may RP as a Frightening economy but I'm only at all-consuming in NS, and while I don't have a RP % for defense spending in NS its at 22%. So my equation would look like (1,500,000,000/A x 3 + 250) x 1.9 x 1.2 = Total IC
The A would be a sliding number based on the population because we found that either the number unrealistically weakens the larger nation or gives the larger nation extreme amounts of IC. For example to get the amount of IC to match my current military I need A to equal 240,000 but for CR to match his current military he needs A to equal 20,000. So the idea we are running with is each nation would be grouped into three or more groups depending on the size of population and then use that number to divide by.
While I would have preferred to present a working system its been more or less clear that we need more examples from the middle ground, which means I need the total IC needed from the other players to match their current militaries. We get that data and then we can work backwards to find the numbers we need to use for the population equation.
So thoughts? Comments? Concerns? Ideas? Suggestions?