Post by Ater Nox on Jan 31, 2015 23:14:56 GMT -5
Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple!
at the start of the game all players receive pms showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except forone player who receives a pm that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story!
At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players win. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy wins.
I've attached a file with all the possible roles, and a link to the full rules is here (pdf download) boardgamegeek.com/file/download/ph89mrfa2h/Spyfall_rules_ENG.pdf
We can have up to 8 players, and if I get interested people I will type out a clear set of rules. Let me know below if this sounds fun.
at the start of the game all players receive pms showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except forone player who receives a pm that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story!
At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players win. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy wins.
I've attached a file with all the possible roles, and a link to the full rules is here (pdf download) boardgamegeek.com/file/download/ph89mrfa2h/Spyfall_rules_ENG.pdf
We can have up to 8 players, and if I get interested people I will type out a clear set of rules. Let me know below if this sounds fun.