Post by Sauron on Aug 21, 2017 14:35:19 GMT -5
How to Play Resistance
The rules are simple there are two teams. Traditionally the Forces of Mordor and the Fellowship of the Ring. Each team will not know the identity of the other players.
One player will choose who to send on a mission. Players will vote via their PM thread whether or not to approve the team to go on said mission. If a team is rejected, a new player will then select a new team and voting will commence again. If a mission team is rejected 5 consecutive times and a team cannot be selected after 5 attempts the mission automatically fails.
The object of the game is for one team to successfully pass or fail three of the five missions. Voting will be public.
The Forces of Mordor can only succeed a mission, while the Fellowship can choose to succeed or fail a mission. All Players on the mission will PM the myself over their choice of failing or succeeding a mission.
Roles
The Dark Lord
The Dark Lord knows the identity of all the players within the game, but if the Dark Lord is discovered the game will be lost.
Saruman
Saruman knows the identity of two players, Gandalf and the Dark Lord. Saruman however does not know which is which.
The Fellowship of the Ring
Frodo
Frodo can choose to destroy the ring at the end of the game by naming the Dark Lord, potentially winning the game for the Fellowship.
Gandalf
Gandalf can trick Saruman into believing he is actually the Dark Lord
Samwise
Samewise identity is kept hidden from the Dark Lord
Boromir
Boromir is unknown to all players, but works with the Fellowship in order to bring about victory.
The Fellowship will try and sabotage missions. They must try to get themselves elected on to teams and can choose to pass or fail a mission when selected.
Mission numbers
Number of players: 10
Forces of Mordor: 6
The Fellowship: 4
Number of players required be sent on each mission
Number of players:10
Mission 1: 3
Mission 2: 4
Mission 3: 4
Mission 4: 5*
Mission 5: 5
*Two votes to fail must be achieved in order for the Fellowship to win.
Players shall choose who to proceed with a mission based on their sign up. So Hahiha / USSR shall pick first and then so on until the game ends.
Players signed up:
Hahiha / USSR,
The Olog-Hai,
Aersoldorf,
Jed The Empire,
Sorya,
Siuts,
United Royal Islands,
Almonaster,
Alkasia,
Tuga Nation's Dragon
House Rules
No editing
Strictly No communications between players
Be civil
'You shall be the Fellowship of the Ring!' It had been some time since Elrond had uttered those immortal words. The Fellowship had travelled far, but the road ahead was becoming steeped in mystery. The Forces of Mordor had grown ever stronger and now they must use more deceitful tactics. No longer could the Fellowship use their renowned fighting skill alone. They must deceive their enemy in order to succeed.
Mission 1, proposed by Hahiha: Hahiha United Royal Islands, and Sorya. Outcome = Success
8 votes to 2. Olog-Hai and Aersoldorf vote reject.
Mission 2:
The rules are simple there are two teams. Traditionally the Forces of Mordor and the Fellowship of the Ring. Each team will not know the identity of the other players.
One player will choose who to send on a mission. Players will vote via their PM thread whether or not to approve the team to go on said mission. If a team is rejected, a new player will then select a new team and voting will commence again. If a mission team is rejected 5 consecutive times and a team cannot be selected after 5 attempts the mission automatically fails.
The object of the game is for one team to successfully pass or fail three of the five missions. Voting will be public.
The Forces of Mordor can only succeed a mission, while the Fellowship can choose to succeed or fail a mission. All Players on the mission will PM the myself over their choice of failing or succeeding a mission.
Roles
The Dark Lord
The Dark Lord knows the identity of all the players within the game, but if the Dark Lord is discovered the game will be lost.
Saruman
Saruman knows the identity of two players, Gandalf and the Dark Lord. Saruman however does not know which is which.
The Fellowship of the Ring
Frodo
Frodo can choose to destroy the ring at the end of the game by naming the Dark Lord, potentially winning the game for the Fellowship.
Gandalf
Gandalf can trick Saruman into believing he is actually the Dark Lord
Samwise
Samewise identity is kept hidden from the Dark Lord
Boromir
Boromir is unknown to all players, but works with the Fellowship in order to bring about victory.
The Fellowship will try and sabotage missions. They must try to get themselves elected on to teams and can choose to pass or fail a mission when selected.
Mission numbers
Number of players: 10
Forces of Mordor: 6
The Fellowship: 4
Number of players required be sent on each mission
Number of players:10
Mission 1: 3
Mission 2: 4
Mission 3: 4
Mission 4: 5*
Mission 5: 5
*Two votes to fail must be achieved in order for the Fellowship to win.
Players shall choose who to proceed with a mission based on their sign up. So Hahiha / USSR shall pick first and then so on until the game ends.
Players signed up:
Hahiha / USSR,
The Olog-Hai,
Aersoldorf,
Jed The Empire,
Sorya,
Siuts,
United Royal Islands,
Almonaster,
Alkasia,
Tuga Nation's Dragon
House Rules
No editing
Strictly No communications between players
Be civil
'You shall be the Fellowship of the Ring!' It had been some time since Elrond had uttered those immortal words. The Fellowship had travelled far, but the road ahead was becoming steeped in mystery. The Forces of Mordor had grown ever stronger and now they must use more deceitful tactics. No longer could the Fellowship use their renowned fighting skill alone. They must deceive their enemy in order to succeed.
Mission 1, proposed by Hahiha: Hahiha United Royal Islands, and Sorya. Outcome = Success
8 votes to 2. Olog-Hai and Aersoldorf vote reject.
Mission 2: