Post by Free Guns For All on Sept 9, 2017 7:03:07 GMT -5
It was a new morning in the town of Salem, and the residents left their houses that centred around a podium which had once been used to hang the witches that had plagued their town. But this morning, something was off. Instead of fifteen people exiting their houses, only fourteen did. The residents enter the house of the fifteenth member, and find that he's dead. The town stare at the sight in shock, as someone finds a note next to the body. It reads:
"But...that's not right," said the doctor. "Look at his wounds. The sight is horrible. There's no way The Mafia did that."
"It seems we're dealing with a Serial Killer as well then," said the sheriff.
"Maybe we should start lynching people again?" suggested a goofy looking town member. "Maybe even at random. Who knows, I could be guilty of this."
"That makes sense to me," said a sinister looking town member, glaring at one of the innocent town members. This sinister man has wanted an excuse to get this person killed for a while. Now, here was his chance. But he'd have to be subtle about it, make it look like an accident. Fortunately, his target didn't seem to notice.
"Let us begin the hunt for these criminals," declared another town member, to the approval of the rest of the village.
Okay guys, Game 56 is officially about to begin. Let's start with the role list:
TOWN
Sheriff: Each night, you can investigate one player and determine if they're in the mafia, or the Serial Killer. You will either be told they are in the mafia, the serial killer, or not suspicious. However, the Godfather will come up as not suspicious as well. And if your target was framed, they will come up guilty.
Doctor: Each night, you can heal one player. If they are attacked during the night, they will not die. You also have one self-heal, where you prevent yourself from dying. Anyone who is attacked but saved will be told that's what happened, but I won't say anything in the game thread.
Investigator: Similar to the Sheriff, but with the key difference that you are given a list of roles they COULD be. You will have to narrow it down based on educated guessing. And like with the sheriff, framed targets will come up suspicious.
Jailor: During the day phase, the jailor picks someone to spend the night in jail. That player won't be able to use their night ability (if they have one), and cannot be attacked/investigated. However, they can communicate anything they like to the jailor (through me). Generally, this will be the player's role and will (I'll explain wills later). The jailor also has three executions, that they can use whenever they like. However, if they kill a town member, they lose all remaining executions. They can still drag people off to jail though, and the jailed player still cannot do anything during the night. Mafia members will be notified if one of their number has been taken to jail. Also, if the jailor jails the serial killer, but doesn't decide to kill him, the serial killer kills the jailor. This doesn't happen with the mafia.
Medium: During the night, the medium can communicate with the dead. For this, I'm going to have a dead chat message thread THAT MAY ONLY BE USED DURING NIGHT PHASES. Also, once the medium is dead, they can use a séance. During any day phase, the medium picks one living player, and during the next night phase they tell them whatever they can before it ends.
Escort: During each night phase, the escort chooses a target, and that person's ability is blocked. This is regardless of whether they are good or evil. Similar to the jailor, if they "block" the serial killer, they die.
Lookout: Each night, the lookout camps outside someone's house, and sees who visited them. However, they do not distinguish who is good or bad, just who visited their target.
Veteran*: Each night, the veteran has the option of going on alert. Anyone who visits the veteran on an alert night will be killed, regardless of alignment. However, you only get three alerts for the game.
Vigilante*: Each night, you have the option of killing a player. However, you only have three shots, and if you kill a town member, you commit suicide the next night out of guilt. Also, the Godfather, Serial Killer, and Executioner are immune to your shots.
* Reminder: There is one or the other of these in the game. You won't know which until they make a move...or die.
MAFIA
Godfather: Each night, pick a target to kill. The mafioso will kill that target for you. If the mafioso is blocked in some way, no-one will be attacked. If the mafioso picks a target and you are blocked, the mafioso will attack their target.
Framer: Each night, you pick a player. That player will appear evil to the Sheriff or Investigator. If the godfather and mafioso are dead, you will be promoted to mafioso.
Mafioso: Each night, you carry out the Godfather's orders. If the Godfather dies, you are promoted to Godfather.
NEUTRAL
Executioner: This player wants to kill a random member of the town. It will not be the jailor. They must have their target killed during the day. If not, they become a jester.
Serial Killer: Each night, they select a target to kill. They cannot kill the Godfather or the Executioner. If they are blocked by the escort or jailor, they will kill the one who blocked them (unless the jailor decides to kill them). They are immune at night.
Jester: The jester wants to be hung. However, once they are hung, they get to kill someone that voted for them to be killed.
WILLS
Each player can write a Last Will. Your Last Will gets shown to everyone once you die. You can use your will to record valuable information. For example:
To make your will, just message me in the same message I sent your role in. Your will must be in one of those quote boxes, and you must update it each time with anything new. The most updated version will be what's shown to the living players. On the topic of what comes up after deaths...
DEATH NOTES
No, this has nothing to do with the anime, and ESPECIALLY nothing to do with Netflix. A death note in this game is a note left by the murderer for any number of reasons. You may wish to mock the other players, or you may have found a potential serial killer/godfather and want to warn everyone. Your death note will appear after every victim you have at night. To make one, you do exactly the same thing as your will, except write it in red. And it will come up after EVERY death unless you tell me to change it or not use it. Note: only roles where you can kill have death notes.
WHISPERING
Whispering is where you tell someone something in secret. However, I will say who has whispered to who. To whisper, send a message to the person you want to talk to, and include me in it.
VOTING AND REVEALING YOUR ROLE
This I think is going to be one of the biggest issues with the game. Almost everyone will have a unique role, so you could just say your role out loud and figure out who's guilty from that. I'm thinking that, until a certain amount of players are dead, there should be a blanket "no role revealing, even if it's a lie" rule. The exception to this rule will be if you have over half the required number of votes to be killed. The required number of votes will be anything over 50% of the remaining players (for example, if there are 14 living players, a player needs 8 votes against them to be killed. Once that player has a minimum of 5 votes, they may claim a role, and do anything they can to prove it short of posting the message I sent you with your role. I won't confirm or deny their claim).
So, with all that out of the way, let's get started:
LIVING PLAYERS
Dominion of Compassion
Jed The Empire Hakketomat
Hahiha / USSR
Palman
Almonaster
DEAD PLAYERS
Tanzoria (medium)
Elite (doctor)
United Royal Islands (escort)
Alkasia (lookout)
Aersoldorf (mafioso)
Sorya (jester)
The Community of Goldenfyre (jailor)
Sauron (vigilante)
Siuts (godfather)
DAY 1 START
You may vote to lynch someone, even if the real game doesn't have Day 1 lynchings. Like previous games, day phases are 48 hours, nights are 24.
We run Salem now.
Submit to our will, or die.
Sincerely, The Mafia
Submit to our will, or die.
Sincerely, The Mafia
"But...that's not right," said the doctor. "Look at his wounds. The sight is horrible. There's no way The Mafia did that."
"It seems we're dealing with a Serial Killer as well then," said the sheriff.
"Maybe we should start lynching people again?" suggested a goofy looking town member. "Maybe even at random. Who knows, I could be guilty of this."
"That makes sense to me," said a sinister looking town member, glaring at one of the innocent town members. This sinister man has wanted an excuse to get this person killed for a while. Now, here was his chance. But he'd have to be subtle about it, make it look like an accident. Fortunately, his target didn't seem to notice.
"Let us begin the hunt for these criminals," declared another town member, to the approval of the rest of the village.
Okay guys, Game 56 is officially about to begin. Let's start with the role list:
TOWN
Sheriff: Each night, you can investigate one player and determine if they're in the mafia, or the Serial Killer. You will either be told they are in the mafia, the serial killer, or not suspicious. However, the Godfather will come up as not suspicious as well. And if your target was framed, they will come up guilty.
Doctor: Each night, you can heal one player. If they are attacked during the night, they will not die. You also have one self-heal, where you prevent yourself from dying. Anyone who is attacked but saved will be told that's what happened, but I won't say anything in the game thread.
Investigator: Similar to the Sheriff, but with the key difference that you are given a list of roles they COULD be. You will have to narrow it down based on educated guessing. And like with the sheriff, framed targets will come up suspicious.
Jailor: During the day phase, the jailor picks someone to spend the night in jail. That player won't be able to use their night ability (if they have one), and cannot be attacked/investigated. However, they can communicate anything they like to the jailor (through me). Generally, this will be the player's role and will (I'll explain wills later). The jailor also has three executions, that they can use whenever they like. However, if they kill a town member, they lose all remaining executions. They can still drag people off to jail though, and the jailed player still cannot do anything during the night. Mafia members will be notified if one of their number has been taken to jail. Also, if the jailor jails the serial killer, but doesn't decide to kill him, the serial killer kills the jailor. This doesn't happen with the mafia.
Medium: During the night, the medium can communicate with the dead. For this, I'm going to have a dead chat message thread THAT MAY ONLY BE USED DURING NIGHT PHASES. Also, once the medium is dead, they can use a séance. During any day phase, the medium picks one living player, and during the next night phase they tell them whatever they can before it ends.
Escort: During each night phase, the escort chooses a target, and that person's ability is blocked. This is regardless of whether they are good or evil. Similar to the jailor, if they "block" the serial killer, they die.
Lookout: Each night, the lookout camps outside someone's house, and sees who visited them. However, they do not distinguish who is good or bad, just who visited their target.
Veteran*: Each night, the veteran has the option of going on alert. Anyone who visits the veteran on an alert night will be killed, regardless of alignment. However, you only get three alerts for the game.
Vigilante*: Each night, you have the option of killing a player. However, you only have three shots, and if you kill a town member, you commit suicide the next night out of guilt. Also, the Godfather, Serial Killer, and Executioner are immune to your shots.
* Reminder: There is one or the other of these in the game. You won't know which until they make a move...or die.
MAFIA
Godfather: Each night, pick a target to kill. The mafioso will kill that target for you. If the mafioso is blocked in some way, no-one will be attacked. If the mafioso picks a target and you are blocked, the mafioso will attack their target.
Framer: Each night, you pick a player. That player will appear evil to the Sheriff or Investigator. If the godfather and mafioso are dead, you will be promoted to mafioso.
Mafioso: Each night, you carry out the Godfather's orders. If the Godfather dies, you are promoted to Godfather.
NEUTRAL
Executioner: This player wants to kill a random member of the town. It will not be the jailor. They must have their target killed during the day. If not, they become a jester.
Serial Killer: Each night, they select a target to kill. They cannot kill the Godfather or the Executioner. If they are blocked by the escort or jailor, they will kill the one who blocked them (unless the jailor decides to kill them). They are immune at night.
Jester: The jester wants to be hung. However, once they are hung, they get to kill someone that voted for them to be killed.
WILLS
Each player can write a Last Will. Your Last Will gets shown to everyone once you die. You can use your will to record valuable information. For example:
Gunny - Sheriff
N1: Aersoldorf (Not sus)
N2: Ater Nox (Not sus)
N3: Elite (Mafia)
N1: Aersoldorf (Not sus)
N2: Ater Nox (Not sus)
N3: Elite (Mafia)
To make your will, just message me in the same message I sent your role in. Your will must be in one of those quote boxes, and you must update it each time with anything new. The most updated version will be what's shown to the living players. On the topic of what comes up after deaths...
DEATH NOTES
No, this has nothing to do with the anime, and ESPECIALLY nothing to do with Netflix. A death note in this game is a note left by the murderer for any number of reasons. You may wish to mock the other players, or you may have found a potential serial killer/godfather and want to warn everyone. Your death note will appear after every victim you have at night. To make one, you do exactly the same thing as your will, except write it in red. And it will come up after EVERY death unless you tell me to change it or not use it. Note: only roles where you can kill have death notes.
WHISPERING
Whispering is where you tell someone something in secret. However, I will say who has whispered to who. To whisper, send a message to the person you want to talk to, and include me in it.
VOTING AND REVEALING YOUR ROLE
This I think is going to be one of the biggest issues with the game. Almost everyone will have a unique role, so you could just say your role out loud and figure out who's guilty from that. I'm thinking that, until a certain amount of players are dead, there should be a blanket "no role revealing, even if it's a lie" rule. The exception to this rule will be if you have over half the required number of votes to be killed. The required number of votes will be anything over 50% of the remaining players (for example, if there are 14 living players, a player needs 8 votes against them to be killed. Once that player has a minimum of 5 votes, they may claim a role, and do anything they can to prove it short of posting the message I sent you with your role. I won't confirm or deny their claim).
So, with all that out of the way, let's get started:
LIVING PLAYERS
Dominion of Compassion
Hahiha / USSR
Palman
Almonaster
DEAD PLAYERS
Tanzoria (medium)
Elite (doctor)
United Royal Islands (escort)
Alkasia (lookout)
Aersoldorf (mafioso)
Sorya (jester)
The Community of Goldenfyre (jailor)
Sauron (vigilante)
Siuts (godfather)
DAY 1 START
You may vote to lynch someone, even if the real game doesn't have Day 1 lynchings. Like previous games, day phases are 48 hours, nights are 24.