Post by Palman on Mar 17, 2019 0:56:18 GMT -5
It helped that every time a Russian spy scanned him, they did so on the same night they were murdered!
On sweethaven's mention of changes, I had a few in mind. First, the team knowing everyone was too much starting information. How about pairing them off, one spy with one soldier? If the spy scans another spy, he or she can't tell which side the spy is on but DOES see that they are a spy (sort of like they recognize the behavior, the protocols they follow, maybe they notice a concealed weapon or something) but can't tell which side they're on. They can recognize a soldier's allegiance by their uniforms though, and the pairs can team up as they find each other.
The current set up disincentivizes civilians from participating. If they do anything to draw attention, a spy might scan them, think they are another spy and tell the soldiers to kill them. Because civilians didn't offer any kind of benefit other than maybe getting them to vote with us during the day, I was more than happy to advise my team's soldiers to mow down civilians on sight (my apologies to Aersoldorf, @louisitan, and Ater Nox, it was at my suggestion that you were each executed. I felt the risk of having you advising the other side was too great). This is partially mitigated by letting spies recognize other spies, but perhaps when a spy scans a civilian they have the option (either the next night or the during the following day phase, not sure what would be best) to recruit them as an informant. If any spy tries to recruit them after that, the recruitment fails and the civilian informant finds out who tries to recruit them. ...um... It's late, and I don't know how clear I made that. Let me example:
Like, if I scanned Aerso, and then I recruit him as an informant. Cool. Now he has a buddy and some way of caring which side wins. But then ShyGuy tries to recruit him. Aerso is told that ShyGuy approached him during the night and tried to recruit him, and Aerso let's me know me this happened. Now, I know ShyGuy is a spy, but if we split each side up like I suggested above, I don't know if he's an ally spy or an enemy spy. Similarly, ShyGuy knows his recruitment failed, and he knows that somewhere out there is a spy who now knows he's a spy, but doesn't know who or if he can trust them. Since Aerso has already (presumably) told me ShyGuy is a spy, and I might be on the same side as ShyGuy, it doesn't really benefit ShyGuy to suggest to Pengu, his soldier buddy, to shoot Aerso.
Those were my thoughts to give civilians fewer reasons to be terrified of participating and to make the two teams less like steamrolling juggernauts.