WW65: The GM Sucks 2
Jan 9, 2020 23:33:53 GMT -5
Shy Guy, Tuga Nation's Dragon, and 1 more like this
Post by Elite on Jan 9, 2020 23:33:53 GMT -5
Welcome, once again, to Anti-Werewolf Island.
This tropical island paradise off the Southern coast of Taco Island would be a great tourist destination if it had any sort of infrastructure outside of some dilapidated huts that were already there when I bought the place. Instead, I'm just going to charge a premium in rent and have you guys attempt to make it livable while I live in the mansion to the north of the island.
Oh, and don't expect to get any sleep, I've launched a series of satellites with mirrors on them that will ensure the island basks in the rays of the sun for 24 hours a day, 7 days a week. We don't really have any electricity outside of my mansion and I figured the satellites were a more fun way of lighting the place up.
Luckily, it doesn't look like there are any werew--
*checks notes*
Oh.
Despite my extreme vetting procedures (namely, only allowing people to sign up if they didn't show visible discomfort when I said the name of the island was "Anti-Werewolf Island"), it seems that there are 2 werewolves on the island. Luckily, I did also arrange for a seer to move into the island, so you guys have that on your side.
Anyway, normal procedures will run. I'll sit in my mansion with my personal security team and you guys try to find the werewolves without killing anyone who isn't a werewolf. Try not to get too much blood on the sand, it'll ruin the photo opportunities.
1 seer remaining.
Players remaining: 4
* Palman
* Louisistan
* Dorab
* Ayunli
Death toll:
* Tuga Nation's Dragon (hunted by dragon hunting werewolves at Mayor Shy Guy's Inauguration)
* Marxist Germany - WEREWOLF (the mob were very unhappy when his paws got caught in the cookie jar)
* HumanSanity (sick bastard who likes watching heads get chopped off)
* Shy Guy - WEREWOLF, MAYOR (disappeared into the wilderness, never to be seen again)
Rules and housekeeping:
* There are no night phases. Normal night activities (i.e. werewolf kills and seer scans) will be made at the end of the day phase. Day phases are 48 hours long.
* Day 1 will have no lynch, but will have a vote for mayor.
* Inactivity warnings are given out if a player has not posted any substantive post during the first or second half of a day phase (substantive posts being posts that discuss the game at hand), unless I was given prior notice. Additional warnings are given for not voting during a day phase. Once a player hits 3 warnings, I will be looking to replace them. This rule is experimental and may be subject to change.
* Ties are broken by whoever the mayor has voted for. If the mayor is dead, or the mayor hasn't voted for a player in the tie, it is determined by who reached that vote count first.
* If a player edits one of their posts, they will be given a permanent lynch vote that cannot be removed. Additional permanent lynch votes are given out for every post edit.
* No PMs or private discussions regarding the game that have not been set up by me (the ones I will set up are for the Werewolves and for the Seer's Army). If you are dead, use the dead thread or ensure that no alive players can be aware of what you're saying.
* Any vote for no lynch after day 1 will prevent the seer from scanning.
* Please keep metagaming (eg. asking what the specific wording of a player's role PM was to determine their role) to a minimum. I will be crafty in preventing this from happening, and you may end up getting false information.
* The seer and werewolves can give conditional instructions for their scans and kills (eg. If A is lynched and is innocent, scan B. If A is lynched and is guilty, scan C).
* All votes must be in bold.
The first day phase will end roughly 46.5 hours after this post, and I will not be giving out any inactivity warnings during day 1 unless a player does not vote at all.
DAY PHASE 1, BEGIN!
This tropical island paradise off the Southern coast of Taco Island would be a great tourist destination if it had any sort of infrastructure outside of some dilapidated huts that were already there when I bought the place. Instead, I'm just going to charge a premium in rent and have you guys attempt to make it livable while I live in the mansion to the north of the island.
Oh, and don't expect to get any sleep, I've launched a series of satellites with mirrors on them that will ensure the island basks in the rays of the sun for 24 hours a day, 7 days a week. We don't really have any electricity outside of my mansion and I figured the satellites were a more fun way of lighting the place up.
Luckily, it doesn't look like there are any werew--
*checks notes*
Oh.
Despite my extreme vetting procedures (namely, only allowing people to sign up if they didn't show visible discomfort when I said the name of the island was "Anti-Werewolf Island"), it seems that there are 2 werewolves on the island. Luckily, I did also arrange for a seer to move into the island, so you guys have that on your side.
Anyway, normal procedures will run. I'll sit in my mansion with my personal security team and you guys try to find the werewolves without killing anyone who isn't a werewolf. Try not to get too much blood on the sand, it'll ruin the photo opportunities.
1 seer remaining.
Players remaining: 4
* Palman
* Louisistan
* Dorab
* Ayunli
Death toll:
* Tuga Nation's Dragon (hunted by dragon hunting werewolves at Mayor Shy Guy's Inauguration)
* Marxist Germany - WEREWOLF (the mob were very unhappy when his paws got caught in the cookie jar)
* HumanSanity (sick bastard who likes watching heads get chopped off)
* Shy Guy - WEREWOLF, MAYOR (disappeared into the wilderness, never to be seen again)
Rules and housekeeping:
* There are no night phases. Normal night activities (i.e. werewolf kills and seer scans) will be made at the end of the day phase. Day phases are 48 hours long.
* Day 1 will have no lynch, but will have a vote for mayor.
* Inactivity warnings are given out if a player has not posted any substantive post during the first or second half of a day phase (substantive posts being posts that discuss the game at hand), unless I was given prior notice. Additional warnings are given for not voting during a day phase. Once a player hits 3 warnings, I will be looking to replace them. This rule is experimental and may be subject to change.
* Ties are broken by whoever the mayor has voted for. If the mayor is dead, or the mayor hasn't voted for a player in the tie, it is determined by who reached that vote count first.
* If a player edits one of their posts, they will be given a permanent lynch vote that cannot be removed. Additional permanent lynch votes are given out for every post edit.
* No PMs or private discussions regarding the game that have not been set up by me (the ones I will set up are for the Werewolves and for the Seer's Army). If you are dead, use the dead thread or ensure that no alive players can be aware of what you're saying.
* Any vote for no lynch after day 1 will prevent the seer from scanning.
* Please keep metagaming (eg. asking what the specific wording of a player's role PM was to determine their role) to a minimum. I will be crafty in preventing this from happening, and you may end up getting false information.
* The seer and werewolves can give conditional instructions for their scans and kills (eg. If A is lynched and is innocent, scan B. If A is lynched and is guilty, scan C).
* All votes must be in bold.
The first day phase will end roughly 46.5 hours after this post, and I will not be giving out any inactivity warnings during day 1 unless a player does not vote at all.
DAY PHASE 1, BEGIN!