Post by Free Guns For All on Jun 18, 2011 18:19:18 GMT -5
Okay, most of you get the drill by now. New players, just ask questions below. Okay, the roles:
Villager (All the remaining ones)
This is the standard role, and the only one without any power in Night phases. Their objective is to kill all the werewolves.
Seer (Only one)
A good power role, who can see if someone is a werewolf during the Night phases. S/he simply have to mail me on the person s/he decided to see, and I will say to him/her if s/he guessed right. Their objective is to kill all the werewolves.
Defender (one every 10)
A good power role, who can protect someone during the Night phases (not from lynch!!!). S/he can protect him/herself, but s/he cannot protect the same person two times in a row. S/he simply have to mail me about who s/he wants to protect, and if s/he succeed, no one will be killed. Their objective is to kill all the werewolves.
Elder (Only one)
A good role without powers, but the most important one. If s/he gets killed, all good roles will lose their Night powers, so only Villagers and Werewolves will remain. Their objective is to kill all the werewolves.
Werewolves (one every five players)
They are an evil role. They vote on the day like every good role, but in Night phases they decide by PM me who will be killed by them. Their objective is simple: If the number of the good players is the same or less than their number, they win.
Now, the opitional ones:
Hunter (1 every 10 players)
A good power role, the hunter do not posses any special power when alive. However if s/he dies for any other cause than inactivity, s/he can choose by PM another player to kill before dead, regardless of his/her defenses. Their objective is to kill all the werewolves.
Traitor (only 1)
A good power role, but a werewolf. S/he knows about the other werewolves, and it's showed to the other evil roles and to the seer as a normal one. Their objective is to kill all the werewolves.
Assassin (only 1)
An evil role, every night phase s/he can decide by PM to kill another player. Their objective is to remain alone with another player, regardless of the other player role.
Sheriff (only 1)
A good power role, every night phase he could ask by PM about the "aura" of another player. Accordingly of the color you see here, i will say the player have a "green aura" or a "red aura".Their objective is to kill all the werewolves.
Thief (1 every 5 players)
A good power role, he doesn't have any power, but as you can see here they have a red aura.Their objective is to kill all the werewolves.
Lovers (only 2)
Two random players will be assigned these roles, as well as one of the other roles. Those two will became lovers, but still maintaining their original roles. They also will know who the other Lover is and his/her role. If one of the two dies, the other one will die of suicide regardless of the cause of the first death. Their "aura" remain the original one they had. Their objective is to survive until the end of the game, not their original ones.
The optional roles I'll be included will be any that get over half the votes (ie. if we have 21 players, 11 players must want that role).
PLAYERS:
1. Tsim Sha Tsui
2. Walabamba
3. Cerb
4. Wordy
5. Byzesion
6. Black Chocolate Stout
7. Boltor
8. Thanya
9. Tanzoria
10. Alternox
11. Echolilia
12. Markanite
13. Agenopolis
14. MinnaCaroline
15. La Vida De Sangre
16. Bibbo
17. Randomain
18. Anartonia
19. Twobagger
20. Bunjie
21. Antafrica
22. Eist
Villager (All the remaining ones)
This is the standard role, and the only one without any power in Night phases. Their objective is to kill all the werewolves.
Seer (Only one)
A good power role, who can see if someone is a werewolf during the Night phases. S/he simply have to mail me on the person s/he decided to see, and I will say to him/her if s/he guessed right. Their objective is to kill all the werewolves.
Defender (one every 10)
A good power role, who can protect someone during the Night phases (not from lynch!!!). S/he can protect him/herself, but s/he cannot protect the same person two times in a row. S/he simply have to mail me about who s/he wants to protect, and if s/he succeed, no one will be killed. Their objective is to kill all the werewolves.
Elder (Only one)
A good role without powers, but the most important one. If s/he gets killed, all good roles will lose their Night powers, so only Villagers and Werewolves will remain. Their objective is to kill all the werewolves.
Werewolves (one every five players)
They are an evil role. They vote on the day like every good role, but in Night phases they decide by PM me who will be killed by them. Their objective is simple: If the number of the good players is the same or less than their number, they win.
Now, the opitional ones:
Hunter (1 every 10 players)
A good power role, the hunter do not posses any special power when alive. However if s/he dies for any other cause than inactivity, s/he can choose by PM another player to kill before dead, regardless of his/her defenses. Their objective is to kill all the werewolves.
Traitor (only 1)
A good power role, but a werewolf. S/he knows about the other werewolves, and it's showed to the other evil roles and to the seer as a normal one. Their objective is to kill all the werewolves.
Assassin (only 1)
An evil role, every night phase s/he can decide by PM to kill another player. Their objective is to remain alone with another player, regardless of the other player role.
Sheriff (only 1)
A good power role, every night phase he could ask by PM about the "aura" of another player. Accordingly of the color you see here, i will say the player have a "green aura" or a "red aura".Their objective is to kill all the werewolves.
Thief (1 every 5 players)
A good power role, he doesn't have any power, but as you can see here they have a red aura.Their objective is to kill all the werewolves.
Lovers (only 2)
Two random players will be assigned these roles, as well as one of the other roles. Those two will became lovers, but still maintaining their original roles. They also will know who the other Lover is and his/her role. If one of the two dies, the other one will die of suicide regardless of the cause of the first death. Their "aura" remain the original one they had. Their objective is to survive until the end of the game, not their original ones.
The optional roles I'll be included will be any that get over half the votes (ie. if we have 21 players, 11 players must want that role).
PLAYERS:
1. Tsim Sha Tsui
2. Walabamba
3. Cerb
4. Wordy
5. Byzesion
6. Black Chocolate Stout
7. Boltor
8. Thanya
9. Tanzoria
10. Alternox
11. Echolilia
12. Markanite
13. Agenopolis
14. MinnaCaroline
15. La Vida De Sangre
16. Bibbo
17. Randomain
18. Anartonia
19. Twobagger
20. Bunjie
21. Antafrica
22. Eist