Post by Echolilia on Aug 29, 2011 1:11:16 GMT -5
Computer:
A note found in the station lounge:
Surviving players:
freegunsforall: ordinary crewmember
randomain: engineer
markanite: forcefield operator
tanzoria: detector
firstaria: ordinary crew
Dead/frozen players:
antafrica: forcefield operator
improvingwordiness: werewolf
thanya: ordinary crew
boltor: werewolf
aersoldorf: ordinary crew
aersoldorfiii: ordinary crew
blackchocolate: ordinary crew
aersoldorfjr: ordinary crew
takaram: werewolf
walabamba: ordinary crew
humansanity: ordinary crew
anartonia: werewolf
Each day phase all crew members will vote on someone to be cryogenically frozen; variations in the progress of the freezing process will reveal whether the patient was a werewolf or not. In the event of a tie, the crew member who had the earliest non-retracted vote will be frozen.
Each night, as long as the engineer is still alive at the beginning of the night, the detector and forcefield operators pm me who they want to detect/protect. I will respond to the detector by pm as soon as practicable, giving them a chance to pass on the results to others even if they are killed that night.
Also, each night phase the werewolves (or at least one of them) discuss who they will attempt to kill and pm it to me; if I receive multiple messages from werewolves, the last will be effective. If their selected victim is protected by a forcefield operator or the engineer's single-use forcefield, their attack will be ineffective. The single-use forcefield will only be used if the engineer is attacked and not already protected by a forcefield, and as the name indicates, can only be used once.
Any live, unfrozen player may tell any other such player their role, publicly or privately - but there's no guaranteeing they are telling the truth. Dead or frozen players may not ask live players to reveal their true role and in general should avoid doing anything that may affect the course of the game.
Each day phase will last 36 hours or less if a majority vote is reached; each night phase will last 24 hours. Some phases may last longer as my schedule dictates.
Any player who does not post for two successive day phases (or the night inbetween) is assumed to have cracked under the strain and taken a one way trip out the airlock, leaving behind a suicide note revealing their role.
The werewolves win if the number of non-werewolves is reduced to equal their number. The non-werewolves win if they freeze all the werewolves or live to the beginning of the 15th day when the relief ship arrives.
Welcome aboard Spacestation Lagrange Two for your two week tour of duty.
All incoming crew must report to the Station Lounge where the nursebot will provide your anti-lycanthropy vaccine. Please be advised that this vaccine is mandatory and 99.9% effective in preventing the otherwise high incidences of emerging lycanthropism here in Lagrange Two orbit.
BEEP BEEP BEEP WHOOP WHOOP BZZZZZZZTTTT
I'm sorry to inform you that my sensors indicated the nursebot had developed a positronic abnormality and it has been terminated by station policebots for your safety.
Under these circumstances, some lycanthropy can be expected. Emergency regulations provide that station workers should try to detect any signs of lycanthropy and select probable victims to be cryogenically frozen until the relief ship arrives. Without medical personnel or bots, the automated cryo equipment can only process one disease victim per day. Also, without medical personnel, crew members may only be involuntarily frozen upon the considered opinion of a plurality of the crew that the crew member in question is infected.
One detectorbot is available in compartment B17 for use in determining infection - pardon me, sensors indicate that one of the arriving crew has already removed the detectorbot for his or her own use. Please be aware that the detectorbot is only effective at close proximity and at night, when lycanthropic symptoms are at their most extreme. Note that personnel not involved in lycanthope detection should remain in their quarters at night for their maximum, yet not optimal, safety.
Two distance forcefield generators appear to also have been removed from storage; these devices allow the user to generate a night-long personal forcefield around a selected crew member; because there is some radiation exposure to the protected person, failsafes on these devices will prevent their being used on the same crew member two nights in a row. It appears that the devices have not been synced to each other, however, allowing them to be used alternately on a single crew member on successive nights. Should this occur, the crew member will need to undergo antiradiation treatment upon return to Earth, should he or she survive that long.
Please alert me when a cryofreeze is requested and policebots will be dispatched to escort the victim to sickbay for processing.
Have a nice day.
A note found in the station lounge:
Hi, guys; I took some extra engineering training back on Earth and was worried a bit about the damage to the nursebot's positronics. That kind of thing usually happens only when there are too many microfluctuations in the artificial gravity field. That kind of thing is really good at knocking out the circuitry of the detectorbot or forcefield generators, too. I think I've figured out the problem and as long as I can adjust the gravity generators every day everything should stay okey-doke. Please don't try to figure out who I am; I don't want to be a target for them. I've got my own single-use forcefield, but I don't wanna have to use it.
Surviving players:
freegunsforall: ordinary crewmember
randomain: engineer
markanite: forcefield operator
tanzoria: detector
firstaria: ordinary crew
Dead/frozen players:
antafrica: forcefield operator
improvingwordiness: werewolf
thanya: ordinary crew
boltor: werewolf
aersoldorf: ordinary crew
aersoldorfiii: ordinary crew
blackchocolate: ordinary crew
aersoldorfjr: ordinary crew
takaram: werewolf
walabamba: ordinary crew
humansanity: ordinary crew
anartonia: werewolf
Each day phase all crew members will vote on someone to be cryogenically frozen; variations in the progress of the freezing process will reveal whether the patient was a werewolf or not. In the event of a tie, the crew member who had the earliest non-retracted vote will be frozen.
Each night, as long as the engineer is still alive at the beginning of the night, the detector and forcefield operators pm me who they want to detect/protect. I will respond to the detector by pm as soon as practicable, giving them a chance to pass on the results to others even if they are killed that night.
Also, each night phase the werewolves (or at least one of them) discuss who they will attempt to kill and pm it to me; if I receive multiple messages from werewolves, the last will be effective. If their selected victim is protected by a forcefield operator or the engineer's single-use forcefield, their attack will be ineffective. The single-use forcefield will only be used if the engineer is attacked and not already protected by a forcefield, and as the name indicates, can only be used once.
Any live, unfrozen player may tell any other such player their role, publicly or privately - but there's no guaranteeing they are telling the truth. Dead or frozen players may not ask live players to reveal their true role and in general should avoid doing anything that may affect the course of the game.
Each day phase will last 36 hours or less if a majority vote is reached; each night phase will last 24 hours. Some phases may last longer as my schedule dictates.
Any player who does not post for two successive day phases (or the night inbetween) is assumed to have cracked under the strain and taken a one way trip out the airlock, leaving behind a suicide note revealing their role.
The werewolves win if the number of non-werewolves is reduced to equal their number. The non-werewolves win if they freeze all the werewolves or live to the beginning of the 15th day when the relief ship arrives.