Post by Deleted on Jun 13, 2013 13:20:41 GMT -5
It’s uncertain to say what everyone was dreaming about at this particular moment in time. Some of the dreams involved fairies, and some had pirates. A few others dreamt of events close to reality, while others had dreamt of absolutely nothing at all. But despite the differences in these dreams, one particular event had happened with each: the appearance of the Dream Goddess Tamaria.
“I beseech you, Dreamers. Our land is in need of saviors such as you.” She said in a gentle voice as she reached out with her hand. As she did, a hole seemed to appear within a different part of everyone’s dreams. The image through the hole showed a quiet room with a red carpet leading to a regal looking set of doors. Tamaria turned her head back to each of the Dreamers as her voice quivered slightly. “Please save our world.” She said as she disappeared.
Each of the Dreamers walked up to their respective holes, eyeing it curiously. Surely this had to be just a dream, right? And this hole was just leading them to the next act in this scripted play, right? As if following a curious synchronization, each of the Dreamers stepped into the hole, appearing out of the other side one by one.
Turning around, each of the Dreamers looked to see where they had come from. What greeted them was a large crystal mirror partially surrounded by candles. Unlike in their dream, this mirror had not shown anything in its reflection, and as a couple of uncomfortable Dreamers pinched each other, they had come to an unsettling realization: this was no ordinary dream, and they were stuck in this place.
The Dreamers gathered their strength as the doors seemed to open by themselves. They were greeted with the sight of a long hallway adorned with mirrors on the walls instead of portraits, and candles on each side of each mirrors. The mirrors seemed not to reflect the group as they walked by, but instead reflected various images of the many different dreams out in the world of the Dreamers.
Making their way into the main lobby, the Dreamers looked around curiously, wondering where they were supposed to go next. Surrounding them were six doors including the one that they had come from. Each Dreamer checked a different door, though the double doors at one end refused to open for anyone. The rest gathered at attempt to help open the door, but it still refused to open for them.
“What are we supposed to do now?” one asked, as the others attempted to look around for clues. As if to answer their question, a light near one of the other doors began to shine, catching the attention of the group. As they walked over to where the light was coming from, it slowly disappeared and revealed a door similar in design to the others, but made of crystal. The door creaked open as the group approached, and they were greeted with a set of stairs leading down. Perhaps the answers they sought would be in whatever waited for them below.
If you haven't guessed, I plan on making this a story heavy game. Phases will be narrated like such, and I hope to weave each phase itself into a story to share in the post mortem. Whether this will happen or not is unsure, but it's my hopes for it. The roles in this game are pretty simple, with new additions as well new and unique rules for each familiar one. To start with, we have the good guys:
*The Pure-Hearted Ones (aka the villagers)
*Michael - The Guardian (aka the Elder)
*Jessica and Marcus -The Twin Sages (aka the Seers)
*Megan and Jacob -The Dual Protectors (aka the Defenders)
Then we have the bad guys:
*Isis, Cecil, Kira -The Tainted (aka the Werewolves)
*Carol -The Puppet Master (aka the Assassin/Hunter)
And finally the new additions, the Fateless Ones (which will make an appearance if we get enough people):
*Faris -The Gambler
*Leona -The Seductress
Details surrounding what each of the roles do including revised and added powers to known roles can be found here. (Complete profile of the Gambler, including the complete list of possible buffs/debuffs (for future GMs to look at if they want to use the role) can be found here.)
For long story short about the side rules concerning all:
*The sages are forbidden from messaging anyone they've scanned, period. They're also forbidden from stating/hinting innocent roles in the daytime, but are allowed to state/hint who they know is a Tainted, and are also allowed to state/hint their own role at the appropriate time.
*The Guardian is forbidden from revealing any power roles or hinting that he knows power roles, or even messaging the power roles. Any act of the first two of these will alert the Tainted to his presence (and doing this will short out his pendant...making him lose a life).
*If the Guardian DOES choose to divulge their role to a power role, those power roles are forbidden from revealing/hinting who the Guardian is in the daytime.
*Everyone is forbidden from stating their roles unless under threat of death.
*The Gambler cannot directly accuse, but can only bandwagon vote.
*The Gambler can only win if the Seductress is dead, and vice versa.
If anyone has questions or suggestions, please feel free to voice them. I want to make this game both equally excruciating as well as easy to understand and entertaining to play.
GM:
*Pengu (Tamaria/Shadow King - Neutral Overseer)
Players:
*Wolfhunters
*Witchcraft and Sorcery
*Frution
*Ketab
*Aersoldorf
*Randomain
*Benevolent Thomas
*Duckyian Empire
*Ater Nox
*Free Guns for All
*Ayunli
*New Ecopia
*Markanite
*Malecia
*Humansanity
*Boltor
*Firstaria
*New Dracora
“I beseech you, Dreamers. Our land is in need of saviors such as you.” She said in a gentle voice as she reached out with her hand. As she did, a hole seemed to appear within a different part of everyone’s dreams. The image through the hole showed a quiet room with a red carpet leading to a regal looking set of doors. Tamaria turned her head back to each of the Dreamers as her voice quivered slightly. “Please save our world.” She said as she disappeared.
Each of the Dreamers walked up to their respective holes, eyeing it curiously. Surely this had to be just a dream, right? And this hole was just leading them to the next act in this scripted play, right? As if following a curious synchronization, each of the Dreamers stepped into the hole, appearing out of the other side one by one.
Turning around, each of the Dreamers looked to see where they had come from. What greeted them was a large crystal mirror partially surrounded by candles. Unlike in their dream, this mirror had not shown anything in its reflection, and as a couple of uncomfortable Dreamers pinched each other, they had come to an unsettling realization: this was no ordinary dream, and they were stuck in this place.
The Dreamers gathered their strength as the doors seemed to open by themselves. They were greeted with the sight of a long hallway adorned with mirrors on the walls instead of portraits, and candles on each side of each mirrors. The mirrors seemed not to reflect the group as they walked by, but instead reflected various images of the many different dreams out in the world of the Dreamers.
Making their way into the main lobby, the Dreamers looked around curiously, wondering where they were supposed to go next. Surrounding them were six doors including the one that they had come from. Each Dreamer checked a different door, though the double doors at one end refused to open for anyone. The rest gathered at attempt to help open the door, but it still refused to open for them.
“What are we supposed to do now?” one asked, as the others attempted to look around for clues. As if to answer their question, a light near one of the other doors began to shine, catching the attention of the group. As they walked over to where the light was coming from, it slowly disappeared and revealed a door similar in design to the others, but made of crystal. The door creaked open as the group approached, and they were greeted with a set of stairs leading down. Perhaps the answers they sought would be in whatever waited for them below.
If you haven't guessed, I plan on making this a story heavy game. Phases will be narrated like such, and I hope to weave each phase itself into a story to share in the post mortem. Whether this will happen or not is unsure, but it's my hopes for it. The roles in this game are pretty simple, with new additions as well new and unique rules for each familiar one. To start with, we have the good guys:
*The Pure-Hearted Ones (aka the villagers)
*Michael - The Guardian (aka the Elder)
*Jessica and Marcus -The Twin Sages (aka the Seers)
*Megan and Jacob -The Dual Protectors (aka the Defenders)
Then we have the bad guys:
*Isis, Cecil, Kira -The Tainted (aka the Werewolves)
*Carol -The Puppet Master (aka the Assassin/Hunter)
And finally the new additions, the Fateless Ones (which will make an appearance if we get enough people):
*Faris -The Gambler
*Leona -The Seductress
Details surrounding what each of the roles do including revised and added powers to known roles can be found here. (Complete profile of the Gambler, including the complete list of possible buffs/debuffs (for future GMs to look at if they want to use the role) can be found here.)
For long story short about the side rules concerning all:
*The sages are forbidden from messaging anyone they've scanned, period. They're also forbidden from stating/hinting innocent roles in the daytime, but are allowed to state/hint who they know is a Tainted, and are also allowed to state/hint their own role at the appropriate time.
*The Guardian is forbidden from revealing any power roles or hinting that he knows power roles, or even messaging the power roles. Any act of the first two of these will alert the Tainted to his presence (and doing this will short out his pendant...making him lose a life).
*If the Guardian DOES choose to divulge their role to a power role, those power roles are forbidden from revealing/hinting who the Guardian is in the daytime.
*Everyone is forbidden from stating their roles unless under threat of death.
*The Gambler cannot directly accuse, but can only bandwagon vote.
*The Gambler can only win if the Seductress is dead, and vice versa.
If anyone has questions or suggestions, please feel free to voice them. I want to make this game both equally excruciating as well as easy to understand and entertaining to play.
GM:
*Pengu (Tamaria/Shadow King - Neutral Overseer)
Players:
*Wolfhunters
*Witchcraft and Sorcery
*Frution
*Ketab
*Aersoldorf
*Randomain
*Benevolent Thomas
*Duckyian Empire
*Ater Nox
*Free Guns for All
*Ayunli
*New Ecopia
*Markanite
*Malecia
*Humansanity
*Boltor
*Firstaria
*New Dracora