Post by Mal on Jul 9, 2013 10:03:51 GMT -5
Justice is Coming...
This edition of Werewolves is patterned after the most infamous gunfight in the history of the Old West. On October 26, 1881 in Tombstone, Arizona Territory, rival factions from the Earp family and the Clanton gang "had it out" in a narrow lot on Allen Street adjacent to Fly's photographic studios behind the O.K. Corral. Following the gunfight, members of the Outlaw gang known as the Cowboys engaged in a systematic process of retribution and the Earps fought back, undertaking what is now known as the Earp vendetta ride.
Here is the story for the game...
Werewolves, Tombstone Edition (Game 28)
Tombstone AZ, 1880s- The lure of the silver boom has made Tombstone a boom town and most fortune seekers are making more money than they ever imagined. But the town is also the home of a dangerous group of outlaws known as the “Cowboys.” The cowboys are representative of the rural interests of Cochise County and resent the growing power of the city folk and the mining interests. Key members include the Clanton and McLaury families, all of whom are alleged cattle rustlers and horse thieves. They are not viewed favorably by the townsfolk or the town lawmen, but do hold sway with Cochise County Sheriff John Behan. Led by the charismatic “Curly” Bill Brocious, they become one of the earliest examples of organized crime in the United States west of the Mississippi River.
Lawmen Wyatt, Morgan, and Virgil Earp, along with Wyatt’s close friend, dentist, southern gentleman and gunfighter John H. “Doc” Holliday, oppose the Cowboys and stand as the only opposition between them and the townsfolk upon whom the Cowboys prey. While relations are strained between the two groups, they remain relatively stable. However, on the night of October 30th, 1880, Curly Bill accidentally shoots the 31 year old Town Marshal, Fred White. The incident was the result of Brocious engaging in a night of drink and visits to opium dens, which were unregulated and legal at that time. Brocious attempted to hand over his weapon willingly to White, whom he considered a friend. However, he was too intoxicated to notice the pistol was half cocked over a live round, thus the slightest tension resulted in an accidental discharge. Morgan and Wyatt Earp, who by this time were serving as Pima County Sheriff’s Deputies, arrest Brocious and took him out of town to preempt the townsfolk from lynching him. Nevertheless, already frayed relations between the Earps and the Cowboys begin to unravel as the overall situation begins to deteriorate at an accelerated pace.
By October 26th, 1881, tensions have come to a head. In a narrow lot on Fremont Street behind the O.K. Corral, Virgil Earp, the town’s new Marshal, confronts cowboys Ike and Billy Clanton, Tom and Frank McLaury, and Billy Claiborne. With Virgil are his brothers Morgan (his deputy) and Wyatt (sworn as a deputy before the confrontation). Also deputized is “Doc” Holliday. Virgil intends to arrest them on the misdemeanor charge of illegally carrying guns within the city limits. The Cowboys, resistant to the authority, refuse to lay down their weapons.
A standoff quickly develops and the Cowboys are told to throw their guns down. What happened next is still unresolved as of this writing, some 131 years and 4 months after the fact. Conflicting witness accounts say that either Billy Clanton or Holliday fired first. All report that the first shot sounded like it came from a pistol, which points to Billy Clanton as Holliday was initially bearing a double barreled shot gun. Nevertheless, a gunfight ensues and some 30 shots are fired in 30 seconds. As the smoke clears and the dust settles, Billy Clanton and the McLaury brothers lay dead. Virgil and Morgan Earp are both wounded, but not fatally.
Now… The Cowboys seek vengeance for the deaths of their fellow outlaws. On the night of December 28th, 1881, Virgil Earp is ambushed walking home after playing cards with his brothers late one evening. The attack leaves him without the use of his left arm. Three months later on March 15th, 1882, Morgan is killed by another cowboy that night as he shoots pool. Wyatt, with friends Holliday, “Turkey Creek” Jack Johnson, and “Texas Jack” Vermillion sets out on a vendetta to avenge his brothers’ shootings and Morgan’s death.
Here are the Power roles:
Bad Guys-
Werewolves: Ike Clanton, Billy Claiborne, and “Curly” Bill Brocious.
Hunter: Sheriff John Behan
Good Guys--
Defenders: Turkey Creek Jack Johnson, Doc Holliday, and Texas Jack Vermillion.
Elder: Virgil Earp
Seer: Wyatt Earp
RULES:
The Seer has FULL POWERS to build an army in this game, but there is only one. Thus, Wyatt is allowed to PM all scanned individuals at his/her discretion. The Elder has two lives. Based on an idea used by Pengu last game, the elder role has been upgraded…
The elder now resembles the Queen in Chess as opposed to the King. The Elder may scan OR defend each night phase (but not both).
The Elder may also make a noble sacrifice by which the Elder dies but the Defenders and the Seer keep their powers.
The Elder and seer may PM those that they scan each night (if the elder chooses not to defend, but rather scan).
Defenders, Elder, and the Seer do not know the identity of the other party.
The Wolves and the Hunter know each other’s identity. To ensure the game is not slanted, the Wolves may choose to do one of the following each night: they may defend the Hunter, or they may attempt a “bushwhack.”
The proper vote for this game, given its old west theme should be “bushwhack (E.G. Bushwhack: Malecia).
Today is Wednesday. It appears that signups are complete. So, I will assign roles tomorrow night and we will kick it off Thursday morning, 1000.
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