Post by Deleted on Nov 1, 2013 15:40:27 GMT -5
It was a quiet day in the Kingdom of Bialy as the royal court was getting ready for their afternoon feast. The quiet day was cut short as a messenger came rushing in with terrible news: the Black Crusaders had struck down some of the White Allegiance’s most loyal subjects. Angry at the news, King Branco ordered his soldiers to storm Castle Preto as they did so, killing their troops in the process.
They were met, however, with an abandoned castle, guarded by troops as a diversion against the Black Crusaders’ real goal: to infiltrate their numbers and destroy them from the inside. King Branco realized this as he ordered everyone to gather together…but even people started to doubt whether the King Branco that was speaking was even the real king at all. Can the traitorous Black Crusaders be found in time? Or will the White Allegiance become nothing more than a distant, bloody memory?
Current pieces:
1) Witchcraft & Sorcery
2) Red Croatia
3) Duckyian Empire
4) Benevolent Thomas
5) Randomain
6) Controlitia
7) 3lit3
8) Aersoldorf
9) Ayunli
10) Markanite
11) Firstaria
12) Tsim Sha Tsui
13) Escanaba
14) Shizensky
15) Free Guns For All
signups are now closed.[/u]
They were met, however, with an abandoned castle, guarded by troops as a diversion against the Black Crusaders’ real goal: to infiltrate their numbers and destroy them from the inside. King Branco realized this as he ordered everyone to gather together…but even people started to doubt whether the King Branco that was speaking was even the real king at all. Can the traitorous Black Crusaders be found in time? Or will the White Allegiance become nothing more than a distant, bloody memory?
The White Allegiance (Good guys)
-Branco: The White King (Elder): This role acts as a defender, and cannot be killed until the other defenders are killed. If the King is targeted at night, no result will happen. If he is lynched in the day, his role will be revealed but he will not die. For up to 3 nights, Branco can choose a person to defend. Branco knows all of the good identities, but cannot speak of them to anyone nor speak to them (The exception being if the White Rook contacts them, but Branco cannot speak of what he knows of the other roles).
-The White Knights (Defenders): King Branco’s two noble guards that protect him without using their energy to do so. These knights must be killed before Branco can become vulnerable. During each night, they can choose a person to defend. The defenders are the ONLY white role that knows each other…but they don’t know anyone else.
The White Bishop (Healer): Branco’s right hand man with the plan. The White Bishop has 3 magic points, one which can be used each night. If they choose to use it, they will give the power to see or defend (their choice) to a player of their choice.
The White Queen (Witch): Branco’s lovely wife who happens to dabble in the light arts. Each night, she can guess (in the form of a yes/no question) a person’s role. If her guess is correct, she can choose to kill that role (only if it’s a bad role). If she chooses incorrectly, she will not be able to use her power the next night. Like the king, she is forbidden from speaking of a good role to anyone as well as speaking to them (The exception being if the Watcher contacts them, but the white queen cannot speak of what she knows of the other roles).
The White Rook (Watcher): This powerful figure acts as the eyes for the King. Each night, he will pick a person and will be told their role. He is allowed to contact good roles and share his findings in the thread if he feels the risk to do so.
Soldiers of the Allegiance (Villagers): The followers of the King, these guys converse in the daytime and decide as a majority which people they feel are telling the truth, and which are lying. People they choose in the day time will be beheaded by the Executioner.
-Branco: The White King (Elder): This role acts as a defender, and cannot be killed until the other defenders are killed. If the King is targeted at night, no result will happen. If he is lynched in the day, his role will be revealed but he will not die. For up to 3 nights, Branco can choose a person to defend. Branco knows all of the good identities, but cannot speak of them to anyone nor speak to them (The exception being if the White Rook contacts them, but Branco cannot speak of what he knows of the other roles).
-The White Knights (Defenders): King Branco’s two noble guards that protect him without using their energy to do so. These knights must be killed before Branco can become vulnerable. During each night, they can choose a person to defend. The defenders are the ONLY white role that knows each other…but they don’t know anyone else.
The White Bishop (Healer): Branco’s right hand man with the plan. The White Bishop has 3 magic points, one which can be used each night. If they choose to use it, they will give the power to see or defend (their choice) to a player of their choice.
The White Queen (Witch): Branco’s lovely wife who happens to dabble in the light arts. Each night, she can guess (in the form of a yes/no question) a person’s role. If her guess is correct, she can choose to kill that role (only if it’s a bad role). If she chooses incorrectly, she will not be able to use her power the next night. Like the king, she is forbidden from speaking of a good role to anyone as well as speaking to them (The exception being if the Watcher contacts them, but the white queen cannot speak of what she knows of the other roles).
The White Rook (Watcher): This powerful figure acts as the eyes for the King. Each night, he will pick a person and will be told their role. He is allowed to contact good roles and share his findings in the thread if he feels the risk to do so.
Soldiers of the Allegiance (Villagers): The followers of the King, these guys converse in the daytime and decide as a majority which people they feel are telling the truth, and which are lying. People they choose in the day time will be beheaded by the Executioner.
The Black Crusaders (Bad Guys)
-Nero: The Black King (Elder): This role acts as an assassin, and cannot be killed until the other assassins are killed. If the king is targeted at night, nothing will happen. If he is lynched during the day before requirements are met, his role will be revealed but he will not die. For up to 3 nights, Nero can choose a person (only good roles) to kill. Nero knows all of the bad roles, but cannot speak them nor speak to them (The exception being if the Black Rook contacts him, but cannot tell the Black Rook what he knows of the other roles).
-The Black Knights (Assassins): King Nero’s two loyal servants that carry out his wishes each night. These assassins must be killed before Nero can be killed. They’ll choose a person each night to kill themselves. The Black Knights are the ONLY bad role that knows each other…but they don’t know anyone else.
-The Black Bishop (Saboteur): King Nero’s right hand man with the plan. The Black Bishop has 3 magic points, one that can be used per night to take powers away from another for that night.
-The Black Queen (Witch): King Nero’s wife that happens to dabble in the black arts. Each night, she’ll guess a person’s role (by way of a yes/no question). If she guesses correctly, she can choose to kill off that role (if it’s a good role only). If she chooses incorrectly, she’ll lose the ability to use her power for the next night. Like the King, she is forbidden from speaking to/of roles of people that she knows (the exception being if the Black Rook contacts her, but she cannot speak of what she knows of the other roles)
-The Black Rook (Watcher): This powerful looking figure serves as King Nero’s eyes. Each night, he’ll choose a person and their role will be revealed to him. He is allowed to contact bad roles that he finds, and may choose to do other things with his findings in the thread if he chooses to take the risk.
-Nero: The Black King (Elder): This role acts as an assassin, and cannot be killed until the other assassins are killed. If the king is targeted at night, nothing will happen. If he is lynched during the day before requirements are met, his role will be revealed but he will not die. For up to 3 nights, Nero can choose a person (only good roles) to kill. Nero knows all of the bad roles, but cannot speak them nor speak to them (The exception being if the Black Rook contacts him, but cannot tell the Black Rook what he knows of the other roles).
-The Black Knights (Assassins): King Nero’s two loyal servants that carry out his wishes each night. These assassins must be killed before Nero can be killed. They’ll choose a person each night to kill themselves. The Black Knights are the ONLY bad role that knows each other…but they don’t know anyone else.
-The Black Bishop (Saboteur): King Nero’s right hand man with the plan. The Black Bishop has 3 magic points, one that can be used per night to take powers away from another for that night.
-The Black Queen (Witch): King Nero’s wife that happens to dabble in the black arts. Each night, she’ll guess a person’s role (by way of a yes/no question). If she guesses correctly, she can choose to kill off that role (if it’s a good role only). If she chooses incorrectly, she’ll lose the ability to use her power for the next night. Like the King, she is forbidden from speaking to/of roles of people that she knows (the exception being if the Black Rook contacts her, but she cannot speak of what she knows of the other roles)
-The Black Rook (Watcher): This powerful looking figure serves as King Nero’s eyes. Each night, he’ll choose a person and their role will be revealed to him. He is allowed to contact bad roles that he finds, and may choose to do other things with his findings in the thread if he chooses to take the risk.
Current pieces:
1) Witchcraft & Sorcery
2) Red Croatia
3) Duckyian Empire
4) Benevolent Thomas
5) Randomain
6) Controlitia
7) 3lit3
8) Aersoldorf
9) Ayunli
10) Markanite
11) Firstaria
12) Tsim Sha Tsui
13) Escanaba
14) Shizensky
15) Free Guns For All
signups are now closed.[/u]