Post by Witchcraft and Sorcery on Jan 26, 2014 10:05:56 GMT -5
There has been some discussion of this lately, and this seems like another awesome game. I've never played before, but I've decided I'll give hosting this one a try.
Here's how it goes: The Resistance is a lot like our Werewolf games, but it's designed to focus less on player elimination and requires a LOT more strategy. I'll reiterate what other hosts have said in their game threads, that this game REQUIRES player activity and involvement. I"m just going to repost Aerso's rules since he explained it better than I could have the first time. If anyone has any questions please pm me.
The number of players required for a mission and the number of fail votes needed to sabotage are based on the number of players for that particular game. Once signups are closed I will post that information in the game thread.
Read this article for more information - it was certainly helpful to me to figure this game out.
en.wikipedia.org/wiki/The_Resistance_(game)
Signed up:
1. Duckyian Empire
2. Benevolent Thomas
3. Aersoldorf
4. Ater Nox
5. Barry
6. Pengu
7. Shizensky
8. The Candy Lane
Here's how it goes: The Resistance is a lot like our Werewolf games, but it's designed to focus less on player elimination and requires a LOT more strategy. I'll reiterate what other hosts have said in their game threads, that this game REQUIRES player activity and involvement. I"m just going to repost Aerso's rules since he explained it better than I could have the first time. If anyone has any questions please pm me.
In this game there are two opposing teams. The Resistance team is a group of people intent on overthrowing an evil government via a series of missions against vulnerable targets. However, the government has managed to infiltrate a group of spies into the team, and their intent is to make sure that as many missions as possible fail. There are a maximum of 5 missions, the first team to 3 wins. The resistance team wins a round if all operatives on a mission vote for the mission to succeed. The spies win a round if the allotted number of mission fail votes are achieved.
Each round will consist of two phases. The first phase is team selection. The leader for this mission must construct a team to go on the mission. The team must consist of the number of players required for that particular round. Once the leader puts forth his selections, a vote is held with each player either approving or disapproving of the chosen team. The leader may include himself on the team, but does not have to. A majority must be achieved. In the event of a tie vote, the team is rejected and leadership passes to the next person in line and another team is selected and voted on. If a team cannot be selected within 5 votes, the round is considered a mission failure and the spies win a point.
Once a team has been selected and approved, the round moves to the secret voting phase. Each member of the selected team is to PM me their choice of whether the mission at hand is to succeed or fail. Resistance team members MUST vote for the mission to succeed. Spies may vote for success or failure. After all PMs have been received, I will compare the votes to the requirements for that particular round and announce whether the mission is a success or failure.
Regardless of the outcome, leadership for the next mission will then pass to the next person in line and they will submit a new team to be voted on for the next round.
Each round will consist of two phases. The first phase is team selection. The leader for this mission must construct a team to go on the mission. The team must consist of the number of players required for that particular round. Once the leader puts forth his selections, a vote is held with each player either approving or disapproving of the chosen team. The leader may include himself on the team, but does not have to. A majority must be achieved. In the event of a tie vote, the team is rejected and leadership passes to the next person in line and another team is selected and voted on. If a team cannot be selected within 5 votes, the round is considered a mission failure and the spies win a point.
Once a team has been selected and approved, the round moves to the secret voting phase. Each member of the selected team is to PM me their choice of whether the mission at hand is to succeed or fail. Resistance team members MUST vote for the mission to succeed. Spies may vote for success or failure. After all PMs have been received, I will compare the votes to the requirements for that particular round and announce whether the mission is a success or failure.
Regardless of the outcome, leadership for the next mission will then pass to the next person in line and they will submit a new team to be voted on for the next round.
The number of players required for a mission and the number of fail votes needed to sabotage are based on the number of players for that particular game. Once signups are closed I will post that information in the game thread.
Read this article for more information - it was certainly helpful to me to figure this game out.
en.wikipedia.org/wiki/The_Resistance_(game)
Signed up:
1. Duckyian Empire
2. Benevolent Thomas
3. Aersoldorf
4. Ater Nox
5. Barry
6. Pengu
7. Shizensky
8. The Candy Lane