Post by The Candy Lane on Feb 16, 2015 22:51:13 GMT -5
If you haven't played this game before, it's similar to WW except players aren't normally eliminated.
Synopsis:
Yet another WA Peace Conference is taking place in Taco Island this month. A part from a number of boring speeches and spilt orange juice not much ever happens. This year is different. A number of freedom fighters have infiltrated the ranks of the XKI delegation and are attempting to assassinate their Delegate, the keynote speaker. Will their scheme be foiled or will the Islands be thrown into civil war?
Rules:
In short:
Two Rooms and a Boom – a hidden role party game built around 3 teams, split into two rooms.
I. The Blue Team has a Delegate. The Red Team has a Bomber.
II. Game is played in two rooms (i.e., PM threads).
III. The game consists of 3 rounds, 72, 48, and 24 hours in length.
IV. At the end of each round, some players will be swapped into opposing rooms.
V. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins.
If using the Grey Gamblers, then at the start of the final round, the Gambler should PM the GM to make his guess as to which team won.
At the end of the final round, the hostage selection and exchange happens as usual. Then the GM will reveal each player’s character card.
Here are the roles for this edition:
1 Delegate (blue) - Survive
Loyalists (blue) - Ensure the Delegate survives
Loyalist Agent - Ensure the Delegate survives. Can force 1 player each round to share their role with them.
Beholder (grey) - Part of both rooms, is publicly known, can reveal other players cards (1 per round). If the first player with whom you card share or color share wins, succeeding at all of their win objectives, you win.
*Gambler - Must choose which team he thinks will win.
Rebel Agent - Ensure the Delegate is killed. Can force 1 player each round to share their role with them.
Rebels (red) - Ensure the Delegate is killed.
1 Bomber (red) - Kill the Delegate.
*Depending on the number of players this edition will use either a grey player(s), or both a red and blue agent. We need at least 6 players before expanding to the other roles. Both the grey roles sound interesting to me, let me know if you have a preference.
There are a few basic rules of play to keep in mind during the rounds.
1.) You have to stay in your room (main PM thread). ie. You can’t c+v information to the other room.
2.) Contacting a player in your current room is allowed.
3.) There is absolutely no communicating between rooms. You can't contact or maintain contact with anyone in a different room -but you can say whatever you want about the other room.
4.) You can reveal your colour, or your colour and role with other players via private PM threads. You can also announce your colour/role in the game thread.
5.) You can't trade character roles ie. the Bomber can't become the Delegate.
6.) Include the GM (that's me ) in your share threads.
Click for expanded Rules:
Three Teams:
Blue (Loyalists) - Objective: Protect the Delegate.
Red (Rebels) - Objective: Kill the Delegate.
Grey- Objective: varies.
Players are randomly assigned roles and teams, each player’s role and team is hidden from fellow players. Players are then divided into two rooms by the manager. During the turn players elect a room leader and may reveal their Character and colour to one another. At the end of each turn the room leader selects one person to go to the other room.
Teams- All Red and Blue Teams have opposing victory conditions. Grey characters have no allegiance, but have specified win objectives. Initially players don't know who their team mates are.
Hostage - the player the leader of a room chooses to leave the room at the end
of a round. At the end of each round, Leaders publicly announce their hostage selection. They announce this only to THEIR room, not to both rooms. Once the announcement has been made, a room's leader may not change their minds.
Phases: Phase one will last 72 hours, phase 2 will last 48 hours, phase 3 will last 24 hours. Phases start when the two PM threads are created. Leaders of each thread must have selected the player they want to move, and posted it in the thread by the end of the phase.
Rooms: PM threads for the two rooms will be set up each day. The rooms will consist of equal amounts of each team (unless there's an odd number of players).
Leader: the nominated player that chooses the hostages to leave the room at the
end of the round. A leader can never be a hostage.
The leaders are nominated and elected at the beginning of the first turn, by simple majority, and remain the leader of the room until they are removed by the other members of the room* or the leader passes the leadership to another player.**
If the room has 3 people, two people need to support the new candidate.
**That player must then choose whether to accept or decline the leader role.
Sharing: You can either share your identity(character+colour) with the entire room, or privately to certain individuals. You cant force someone to share privately, asking for consent is a very important life skill. If two parties agree to share you can't back out. The draw back of sharing publicly is no one has to reciprocate, however if you agree to share privately, both parties have to share and be completely honest.
The plus side of sharing publicly is that it's the fastest way to share information with your team mates and you can lie if you wish.
eg. Player A asks Player B in the Room PM Thread, and if it is agreed to the sharing takes place in a private thread set up by Player B.
The GM must be included in all private PM threads in which sharing takes place. Sharing is only allowed between players in the same room. When sharing you must be truthful about your own Character and Allegiance. If you don’t intend to share cards, don’t ask. You can pass information on to people you've shared with, if they are in the same room as you.
If you have any questions please ask. Other wise post below to sign up!
Players:
Hahiha / USSR
@tredania
Ater Nox
Control
The Jensmonian Empire
Randomain
Aersoldorf
gyllia
Nate NBNS
Synopsis:
Yet another WA Peace Conference is taking place in Taco Island this month. A part from a number of boring speeches and spilt orange juice not much ever happens. This year is different. A number of freedom fighters have infiltrated the ranks of the XKI delegation and are attempting to assassinate their Delegate, the keynote speaker. Will their scheme be foiled or will the Islands be thrown into civil war?
Rules:
In short:
Two Rooms and a Boom – a hidden role party game built around 3 teams, split into two rooms.
I. The Blue Team has a Delegate. The Red Team has a Bomber.
II. Game is played in two rooms (i.e., PM threads).
III. The game consists of 3 rounds, 72, 48, and 24 hours in length.
IV. At the end of each round, some players will be swapped into opposing rooms.
V. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins.
At the end of the final round, the hostage selection and exchange happens as usual. Then the GM will reveal each player’s character card.
Here are the roles for this edition:
1 Delegate (blue) - Survive
Loyalists (blue) - Ensure the Delegate survives
Loyalist Agent - Ensure the Delegate survives. Can force 1 player each round to share their role with them.
Beholder (grey) - Part of both rooms, is publicly known, can reveal other players cards (1 per round). If the first player with whom you card share or color share wins, succeeding at all of their win objectives, you win.
Rebel Agent - Ensure the Delegate is killed. Can force 1 player each round to share their role with them.
Rebels (red) - Ensure the Delegate is killed.
1 Bomber (red) - Kill the Delegate.
*Depending on the number of players this edition will use either a grey player(s), or both a red and blue agent. We need at least 6 players before expanding to the other roles. Both the grey roles sound interesting to me, let me know if you have a preference.
R/B Agent - you have the agent power. Once per round, you may privately reveal your card to a
player and force that player to card share with you. You must PM the target player,
"I’m using my agent power. You must reveal your card to me."
player and force that player to card share with you. You must PM the target player,
"I’m using my agent power. You must reveal your card to me."
There are a few basic rules of play to keep in mind during the rounds.
1.) You have to stay in your room (main PM thread). ie. You can’t c+v information to the other room.
2.) Contacting a player in your current room is allowed.
3.) There is absolutely no communicating between rooms. You can't contact or maintain contact with anyone in a different room -but you can say whatever you want about the other room.
4.) You can reveal your colour, or your colour and role with other players via private PM threads. You can also announce your colour/role in the game thread.
5.) You can't trade character roles ie. the Bomber can't become the Delegate.
6.) Include the GM (that's me ) in your share threads.
Click for expanded Rules:
Three Teams:
Blue (Loyalists) - Objective: Protect the Delegate.
Red (Rebels) - Objective: Kill the Delegate.
Grey- Objective: varies.
Players are randomly assigned roles and teams, each player’s role and team is hidden from fellow players. Players are then divided into two rooms by the manager. During the turn players elect a room leader and may reveal their Character and colour to one another. At the end of each turn the room leader selects one person to go to the other room.
Teams- All Red and Blue Teams have opposing victory conditions. Grey characters have no allegiance, but have specified win objectives. Initially players don't know who their team mates are.
Hostage - the player the leader of a room chooses to leave the room at the end
of a round. At the end of each round, Leaders publicly announce their hostage selection. They announce this only to THEIR room, not to both rooms. Once the announcement has been made, a room's leader may not change their minds.
Phases: Phase one will last 72 hours, phase 2 will last 48 hours, phase 3 will last 24 hours. Phases start when the two PM threads are created. Leaders of each thread must have selected the player they want to move, and posted it in the thread by the end of the phase.
Rooms: PM threads for the two rooms will be set up each day. The rooms will consist of equal amounts of each team (unless there's an odd number of players).
Leader: the nominated player that chooses the hostages to leave the room at the
end of the round. A leader can never be a hostage.
The leaders are nominated and elected at the beginning of the first turn, by simple majority, and remain the leader of the room until they are removed by the other members of the room* or the leader passes the leadership to another player.**
If the room has 3 people, two people need to support the new candidate.
**That player must then choose whether to accept or decline the leader role.
Sharing: You can either share your identity(character+colour) with the entire room, or privately to certain individuals. You cant force someone to share privately, asking for consent is a very important life skill. If two parties agree to share you can't back out. The draw back of sharing publicly is no one has to reciprocate, however if you agree to share privately, both parties have to share and be completely honest.
The plus side of sharing publicly is that it's the fastest way to share information with your team mates and you can lie if you wish.
eg. Player A asks Player B in the Room PM Thread, and if it is agreed to the sharing takes place in a private thread set up by Player B.
The GM must be included in all private PM threads in which sharing takes place. Sharing is only allowed between players in the same room. When sharing you must be truthful about your own Character and Allegiance. If you don’t intend to share cards, don’t ask. You can pass information on to people you've shared with, if they are in the same room as you.
If you have any questions please ask. Other wise post below to sign up!
Players:
Hahiha / USSR
@tredania
Ater Nox
Control
The Jensmonian Empire
Randomain
Aersoldorf
gyllia
Nate NBNS