Post by Markanite on Jan 18, 2024 13:41:55 GMT -5
Our story begins in a sleepy little village upon the shore of Tax Havena. Residents here relax on white sand beaches, dreaming dreams of fiscal responsibility.
This fateful day, the MP for the area Mark A Knight returned from one of his all expenses paid tours of the rest of Taco Island to discover a gruesome scene. Several bodies lay strewn across the courtyard, some torn apart and partially eaten.
"Ugh .. the werewolves are back".
Whilst pondering the effect this event will have on his poll numbers, Mark asked his parliamentary officers to work on sssembling the villagers.
Please post here if you'd like to join the game!
Participants:
Aersoldorf
Eastern New England
wazew
Jabberwocky
Valentian Elysium
Liberdon
Pantso
Palman
Flying Eagles
Alski
Macrasetia
Klopstock
Game info:
Power roles:
This fateful day, the MP for the area Mark A Knight returned from one of his all expenses paid tours of the rest of Taco Island to discover a gruesome scene. Several bodies lay strewn across the courtyard, some torn apart and partially eaten.
"Ugh .. the werewolves are back".
Whilst pondering the effect this event will have on his poll numbers, Mark asked his parliamentary officers to work on sssembling the villagers.
Please post here if you'd like to join the game!
Participants:
Aersoldorf
Eastern New England
wazew
Jabberwocky
Valentian Elysium
Liberdon
Pantso
Palman
Flying Eagles
Alski
Macrasetia
Klopstock
Game info:
Power roles:
- Villager (All the remaining ones)
This is the standard role, and the only one without any power in Night phases. Their objective is to kill all the werewolves. - Seer (Only one)
A good power role, who can see if someone is a werewolf during the Night phases. They simply have to mail me on the person he decided to scan, I'll reveal their allegiance. Their objective is to kill all the werewolves. - Defender (Number tbc)
A good power role, who can protect someone during the Night phases. They can protect themselves, but cannot protect the same person two times in a row. During the night phase they'll say who they want to protect, and if they succeed, no one will be killed. Their objective is to kill all the werewolves. - Elder (Only one, two lives)
A good role without powers, but the most important one. If killed, all good roles will lose their Night powers, so only Villagers and Werewolves will remain. Their objective is to kill all the werewolves. - Werewolves (less than 1/4 of the village)
They are the only evil role. They vote on the day like every good role, but in Night phases they decide by PM me who will be killed by them. Their objective is simple: If the number of the good players is the same or less than their number, they win.