Post by The Changeling Horde on Jul 12, 2015 15:20:02 GMT -5
Using the format in the reaper war section fill in your operatives info below, please leave some space between characters and place them all 1 post. You can edit it later with new info.
I have decided to list the racial benifits in response to some confusion.
Humans: jack of all stats being fairly well rounded they prove not bad at any paticular thing but not really the best at anything outside of their class.
Turians: leg shape leads to be more agile and focused eyesight allows better acuracy with precision weaponry ( rifles both assult and sniper rifles) however their genetic make-up makes special medical and consumables recources needed for survival.
Salarian: due to short lives and above average intelligence they get a boost to skills associated with their class however strength is lower then average
Asari: posses biotic abilities across the race to some degree or another, this bonus is determined by how old they are....they don't really have any paticular weakness besides the fact that almost every race wants to hit on them.
Aquarian: strong bones lead to a lower risk of internal injury, however if said injury ocurs medical treatment becomes extremely difficult if not life threatening without the proper tools.
Bactarian: muttiple eyes gives bactarians a better awareness of the enviroment around them...racism seems to be almost genetic however as every bactarian seemingly has a grudge against one race or another (likely humans).
Krogan: naturally very strong and durable they posse as the best warriors in the galaxy....if their blood rage did not get in the way leading to a injury causing a krogan to go beserk trying to kill every enemy or thing in their way.
Volus: naturally short causing less visiblity by enemies and opens up more cover to them than normal races, however being short leads to not being able to run as fast as others and any major damage to their suits and they quite literally explode due to diffrent especially in pressure.
Drell: naturals at stealth, however drell are not tanky not lasting long in open combat.
Elcor: big brutes so strong that they are used as heavy weapons platforms and durable as a rock, however they lack the ability to express emotion to other races without outright saying it leading to social skills being stunted outside of other elcor.
Hanar: big, fragile, jelly fish looking race that are the worst Grammer nazis in the universe, however they are able use mutiple tendrils to do things such as use mutiple handheld weapons at once, use biotics, and other tasks all at the same time.
Quarians: being naturally skilled with tech while they are in a party the groups gear performs more effectively and risks of jamming or breaking become very low, however very fragile with even minor wounds possibly left untreated leading to life threatning infections.
Vorcha: very adaptive to surroundings and are able to survive the most grievous of wounds, however they are not the most educated nor good at social situations.
Geth?: machine race proves strong and durable with bonuses to tech and weapons made by their race, however they are vulnerable to anti synthetic countermeasures such as emps, computer viruses, and hacking and are not really seen in the best light. More pros and cons very by platform.
??:biotics present unlike any other race, bonuses with weapons made by their kind, very durable, however likely shot on sight considering the race they come from.
I have decided to list the racial benifits in response to some confusion.
Humans: jack of all stats being fairly well rounded they prove not bad at any paticular thing but not really the best at anything outside of their class.
Turians: leg shape leads to be more agile and focused eyesight allows better acuracy with precision weaponry ( rifles both assult and sniper rifles) however their genetic make-up makes special medical and consumables recources needed for survival.
Salarian: due to short lives and above average intelligence they get a boost to skills associated with their class however strength is lower then average
Asari: posses biotic abilities across the race to some degree or another, this bonus is determined by how old they are....they don't really have any paticular weakness besides the fact that almost every race wants to hit on them.
Aquarian: strong bones lead to a lower risk of internal injury, however if said injury ocurs medical treatment becomes extremely difficult if not life threatening without the proper tools.
Bactarian: muttiple eyes gives bactarians a better awareness of the enviroment around them...racism seems to be almost genetic however as every bactarian seemingly has a grudge against one race or another (likely humans).
Krogan: naturally very strong and durable they posse as the best warriors in the galaxy....if their blood rage did not get in the way leading to a injury causing a krogan to go beserk trying to kill every enemy or thing in their way.
Volus: naturally short causing less visiblity by enemies and opens up more cover to them than normal races, however being short leads to not being able to run as fast as others and any major damage to their suits and they quite literally explode due to diffrent especially in pressure.
Drell: naturals at stealth, however drell are not tanky not lasting long in open combat.
Elcor: big brutes so strong that they are used as heavy weapons platforms and durable as a rock, however they lack the ability to express emotion to other races without outright saying it leading to social skills being stunted outside of other elcor.
Hanar: big, fragile, jelly fish looking race that are the worst Grammer nazis in the universe, however they are able use mutiple tendrils to do things such as use mutiple handheld weapons at once, use biotics, and other tasks all at the same time.
Quarians: being naturally skilled with tech while they are in a party the groups gear performs more effectively and risks of jamming or breaking become very low, however very fragile with even minor wounds possibly left untreated leading to life threatning infections.
Vorcha: very adaptive to surroundings and are able to survive the most grievous of wounds, however they are not the most educated nor good at social situations.
Geth?: machine race proves strong and durable with bonuses to tech and weapons made by their race, however they are vulnerable to anti synthetic countermeasures such as emps, computer viruses, and hacking and are not really seen in the best light. More pros and cons very by platform.
??:biotics present unlike any other race, bonuses with weapons made by their kind, very durable, however likely shot on sight considering the race they come from.