Post by Jin on Sept 11, 2015 21:25:41 GMT -5
Gather 'round, Gather' round. Hear all about it! A new house has mysteriously popped up in 10,000 Islands. Following a horrible redacted mishap by the seat of Lyonesse East, a Council vote has been foregone and a new house has been constructed right beneath everyone's noses. The members of this elusive house have apparently been among us this whole time but haven't been unearthed. There are nations that are unaccounted for only to be found CTE'D. These rogue nations causing these CTEs have to be stopped and their house torn down.
With the power invested in me as Senator for Lyonesse East, I hereby envoke a manhunt for these individuals. Houses will be convened every day cycle to choose who to lynch. The werwolves are spread out amongst the houses and will know each other. The winning house/houses will win a trophy, if the werewolves win they will be given a personal trophy stating that they toppled the houses.
Players:
House Ater Nox:
Ater Nox
Ledarnia
House Echolilia:
Echolilia
House Louisistan:
Louisistan
Honorary Member Sauron
House Boltor:
Boltor
Barry
House Markanite:
Markanite
Control
House Aersoldorf:
Aersoldorf
The Candy Lane
Dominion of Compassion
Witchcraft and Sorcery
Palman
Hahiha / USSR
House Wordy:[/u]
Shy Guy
Honorary Player Almonaster
House Ayunli:
Ayunli
House Ananke II:
Randomain
Evil Roles
Werewolves: These roles, that are not numbered, are responsible for killing a person every night phase.
Werewolf House Leader: The same as above werewolves but he will be unable to die until all werewolves are killed. If lynched he will be revealed.
Good Roles
Seer: During night phase, he will scan one person. The seer will know the person's role and will be able to collect a "Seers House". The person will know they have been scanned if they are not a werewolf and be added to the Seer House PM. Those in the Seer House cannot report info back to their house or report their house info to the Seer House.
Defender: The defender will pick a house to protect each night phase, barring all kills on members of said house. The defender can't choose the same house twice in a row.
Hunter: The Hunter will have the power to kill only twice throughout the game on night phases. He will die instead of his target if he shoots a good role. Once used up, the Hunter will become a house member.
Drunk: Has the power to disrupt one lynch vote in the game. Once used the drunk will become a regular house member.
House Members: Vote for who to lynch during day phases.
Possible Neutral Roles
2 Amnesiacs: On a night phase he can choose who to be out of the dead players roles, the choice will be revealed but the player will not and he will assume the role and the abilities.
Sniper: Low chance to kill every night phase. I will let them know if they are successful
Witch: Has the power to choose three times to switch who the WWs kill during the night phase.
Transporter: Chooses two target to switch places at night. If Target A is picked to die and he was switched with Target B, Target B dies.
Rules
1. Only no lynch on day 1 is allowed, starting on day 2 you have to vote for someone.
2. Assume all roles that have abilities PM me during night phase, no role should post their choice publicly.
3. Good roles win if all WW are killed. WW win if all good roles and amnesiacs are killed. Neutral roles win if they are alive when the game ends. Amnesiacs win if the team that the role they choose wins.
4. PMing between people is allowed as long as you include me.
5. Inactive kill if you don't publicly vote 2 days phases in a row.
Anything questions or reminders of a common rule I missed, PM me or post publicly.
PMs are being sent now, this will be green when all PMs are sent. Please reply to the PMs to acknowledge you seen it as I am on mobile and won't know if you opened it.
With the power invested in me as Senator for Lyonesse East, I hereby envoke a manhunt for these individuals. Houses will be convened every day cycle to choose who to lynch. The werwolves are spread out amongst the houses and will know each other. The winning house/houses will win a trophy, if the werewolves win they will be given a personal trophy stating that they toppled the houses.
Players:
House Markanite:
Markanite
House Aersoldorf:
Dominion of Compassion
Witchcraft and Sorcery
Evil Roles
Werewolves: These roles, that are not numbered, are responsible for killing a person every night phase.
Werewolf House Leader: The same as above werewolves but he will be unable to die until all werewolves are killed. If lynched he will be revealed.
Good Roles
Seer: During night phase, he will scan one person. The seer will know the person's role and will be able to collect a "Seers House". The person will know they have been scanned if they are not a werewolf and be added to the Seer House PM. Those in the Seer House cannot report info back to their house or report their house info to the Seer House.
Defender: The defender will pick a house to protect each night phase, barring all kills on members of said house. The defender can't choose the same house twice in a row.
Hunter: The Hunter will have the power to kill only twice throughout the game on night phases. He will die instead of his target if he shoots a good role. Once used up, the Hunter will become a house member.
Drunk: Has the power to disrupt one lynch vote in the game. Once used the drunk will become a regular house member.
House Members: Vote for who to lynch during day phases.
Possible Neutral Roles
2 Amnesiacs: On a night phase he can choose who to be out of the dead players roles, the choice will be revealed but the player will not and he will assume the role and the abilities.
Sniper: Low chance to kill every night phase. I will let them know if they are successful
Witch: Has the power to choose three times to switch who the WWs kill during the night phase.
Transporter: Chooses two target to switch places at night. If Target A is picked to die and he was switched with Target B, Target B dies.
Rules
1. Only no lynch on day 1 is allowed, starting on day 2 you have to vote for someone.
2. Assume all roles that have abilities PM me during night phase, no role should post their choice publicly.
3. Good roles win if all WW are killed. WW win if all good roles and amnesiacs are killed. Neutral roles win if they are alive when the game ends. Amnesiacs win if the team that the role they choose wins.
4. PMing between people is allowed as long as you include me.
5. Inactive kill if you don't publicly vote 2 days phases in a row.
Anything questions or reminders of a common rule I missed, PM me or post publicly.
PMs are being sent now, this will be green when all PMs are sent. Please reply to the PMs to acknowledge you seen it as I am on mobile and won't know if you opened it.