Post by Eastern New England on Sept 4, 2020 9:53:24 GMT -5
WW70 - Under the Sea
Rolelist:
Good team:
- Seal: The seal can choose one player to spy on every night. They will learn the player’s alignment. They are sided with the good team.
- Whale: The whale can choose one player to hover over every night. This player will be protected from all harmful actions. This ability does not work on themselves and they may not protect the same creature twice in a row. They are sided with the good team.
- Dolphin: The dolphin can choose one player to visit every night. If they are good, the dolphin will safely venture home. If they are evil, the dolphin will die. Any harmful action on the dolphin will not be successful, due to them being out visiting other creatures. Other actions work unaffected. They may not visit the same creature twice in a row. They are sided with the good team.
- Starfish: The star fish can choose two players at the beginning of the game to pair up. These players will be inseparable. They do not lose their alignment after being paired up. Upon death their partner will commit suicide, as the mourning of a loved one is too much to handle. They are sided with the good team.
- Lobster: The lobster doesn’t have any active abilities. Once they are attacked, they will take their attacker with them, causing both to die. They are sided with the good team.
- Turtle: The turtle can survive through one attack or lynch. Their shell will be lost after the first attack. They are sided with the good team.
- Fish x2: The fish doesn’t have any abilities. They are sided with the good team.
Evil team:
- Shark: The shark can choose one player to attack every night. This player will be killed. They are sided with the evil team.
- Octopus: The octopus can choose one player to sabotage every night. This player will lose all of their abilities for that night. They are sided with the evil team.
- Sting Ray: The sting ray can choose one player sting every night. This player will be seen as the opposite team to an investigative role for one night. This has no effect on unaligned roles. They are sided with the evil team.
- Baby Shark: The baby shark doesn’t have any active abilities. Once the parent shark dies, the baby shark grows up and takes on the role of their parent (see "Shark"). They are sided with the evil team.
Unaligned:
- Sea Horse: The sea horse can choose between good and evil every even numbered night. Up until night 2, the sea horse is sided with themselves. The sea horse win with the alignment they chose last.
- Manatee: The manatee is too busy grassing on sea weeds to choose an alignment. They will win when the game is over and they are still alive. They are sided with themselves.
General information and rules:
• Role-revealing is not allowed. This includes giving any form of information that indirectly reveal your role. This rule might taken away later in the game. Note: The evil players and the seal together with the seen player may role reveal in their designated PM. The lovers may not role reveal in their PM.
• Editing posts is prohibited.
• There will be no mayor. Ties will result in a no lynch the first consecutive phase (look just below for no lynching details).
• No lynching two consecutive days is not possible. If this occurs, there will be lynched at random between the tied players by the host.
• No lynching two consecutive days is not possible. If this occurs, there will be lynched at random between the tied players by the host.
• If you go one and a half consecutive game days without a post, you will be subbed out or killed. That would be one and a half day/night cycles or at least 72 hours.
• The game will start with a day 0 without lynch, which lasts 24 hours. Night 1 will last double the time, 48 hours. All following phases will follow a 24 hour/phase pattern.
• All votes must be written in bold.
• Substitues are welcome to post in the sign-up thread if they are interested to play.
• Creating PM's about the game with other players is strictly forbidden. Please keep all game-talk in the PM's create by the host.
• Creating PM's about the game with other players is strictly forbidden. Please keep all game-talk in the PM's create by the host.
• For general questions ask in the thread. For role-specific questions ask in the designated PM. Evil team has a group PM. The seal can choose to PM the seen player. The lovers, as chosen by the starfish, get their PM.
• The win condition for good is to have all evil rooted out. The win condition for evil is to outnumber the good or be only evil left. Dead players may also win with their team. For unaligned win conditions, check their respective role.
• SweetHaven
•Wischland (fish)
•Wille-Harlia (seal)
• Ayunli
•NCE -> Palman (turtle)
•Echolilia (octopus)
•Markanite (starfish)
• Sauron
• Margaux
•Control (sea horse)
• Flying Eagles
•Musketoon (dolphin)
•Inquista (baby shark)
• The Tasmanian Islands
• The win condition for good is to have all evil rooted out. The win condition for evil is to outnumber the good or be only evil left. Dead players may also win with their team. For unaligned win conditions, check their respective role.
• SweetHaven
•
•
• Ayunli
•
•
•
• Sauron
• Margaux
•
• Flying Eagles
•
•
• The Tasmanian Islands